Diplomacy
Diplomacy allows the relations between two factions of players. In order to interact with each other, factions must be known. One faction will know another when it detects for the first time any of its bases or fleets. The detected faction will appear in your contact list and diplomatic status will be no contact. The faction that has been detected will not receive any warning.
The faction's diplomacy screen shows us a chart with the diplomatic state and faction communication options. If a faction that knows another and is still in the no contact state, you can press the contact option. Once this is done, the other faction will detect the faction that initiated the communication and the status of the relationship will change to neutrality.
Diplomatic states
Two factions are always in a diplomatic status. This state can change through unilateral or bilateral diplomatic actions (pacts).
Status | duration | Description | |
---|---|---|---|
No contact | Undefined | It is the state when two factions have not yet initiated diplomatic relations. It is automatically terminated and passed to neutrality when one of the two factions executes the action of initiating contact. | |
Neutrality | Undefined | Initial state between factions when they initiate contact. Both factions can establish trade agreements, stay in peace or declare war during this state. | |
Non-aggression | Period pacted | During a non-aggression pact, both factions undertake not to declare war. If the agreement is canceled or the time expires and automatic renewal is not activated, the state of the faction returns to neutrality. The cancellation of the agreement before the end of its period implies an important loss of prestige. | |
No belligerence | 24h | It is a period of grace since a faction declares war until hostilities can begin. This period can be violated with the action of "forcing war", however, this implies an important loss of prestige. | |
War | Undefined | During this diplomatic state military units are considered hostile. It is possible to destroy enemy fleets and attack their bases. To get out of this state it is necessary to agree on a cease-fire. | |
Cease fire | Period pacted | Period of grace after the signing of an armistice. Once this period is over, the diplomatic state will become "neutral". It is possible to violate the armistice and force the war again. This has an important penalty of prestige. |
Diplomatic actions
action | condition required | description |
---|---|---|
Contact | Contactless | It initiates the diplomatic relations between both factions putting the state to neutrality. The other faction automatically detects ours. |
Declare war | Neutrality | It changes the state to non-belligerence for 24h. After this period, the two factions will go to war. There is no penalty for declaring war on another faction, except that the other faction belongs to the Stranet protectorate. |
Force war | No belligerence | Accelerate the period for the beginning of the war. It has a strong penalty of prestige. |
Propose non-aggression pact | Neutrality | It sends a non-aggression proposal with the conditions that you want to give (taxes). |
Propose commercial treaty | Neutrality or non-aggression pact | It sends a trade agreement proposal with the duration that you want to give. |
Transmit base commercial position | Neutrality or non-aggression pact | Send the position of one of your bases. |
Cease fire | War or not in belligerence | Send a ceasefire proposal. |
Cancel non-aggression pact | Non-aggression pact | Immediately cancels the pact and moves to a state of neutrality. It has a strong penalty of prestige. |
Cancel automatic renewal | Non-aggression pact | It cancels the renewal of the pact that is done automatically at the end of the period if both factions are marked the action. |
Activate automatic renewal | Non-aggression pact | Reactivates the renewal of the pact that is performed automatically at the end of the period if both factions have marked the action. |
Tributes
A diplomatic proposal may include the offer or demand for a tribute in the form of money. In the case of sending a proposal by paying, we must have the money available, being discounted from the account of the faction and returned in the event of cancellation of the proposal.
Trade agreement
Two factions that are not hostile can create a trade agreement. This gives mutual access to those bases whose commercial access is limited to trading partners.