Consumer good
Consumer good | |
Characteristics | |
Manufacturable | yes |
Installation | |
Planetary base | no |
Space station | no |
Ship | no |
Consumer goods are objects demanded and consumed by the settlers of your faction. They are consumed directly from the base warehouse. It is possible to make a lot of money with consumer goods if you manage to manage the entire production and distribution cycle well. It must be taken into account that it can often be profitable to sell surpluses at a reasonable price if we have a production capacity much higher than what our own population can buy.
Demand
The amount of consumer goods purchased depends on the number of potential buyers and the type of goods.
Effect on wealth
Some consumer goods develop the colony and increase wealth.
Happiness
The presence of consumer goods on a base increases happiness. The effect is cumulative, so the bonus of each type available on a base adds up.
List of objects
Name | Consumption | Wealth bonus | Happiness bonus |
---|---|---|---|
Fresh food | 4 | 0 | 1 |
Super-food | 3 | 0 | 1 |
Funny pills | 2 | 0 | 1 |
Transgenetic pets | 2 | 0 | 1 |
Domobots | 2 | 0 | 1 |
Speeders | 2 | 0 | 1 |
Ciberimplants | 3 | 0.01 | 1 |
Neurochips | 2 | 0 | 1 |
Replacement tissues | 2 | 0 | 1 |
Industrial machines | 2 | 0.02 | 0 |
Nanomedics | 2 | 0 | 1 |
Industrial robots | 2 | 0.02 | 0 |
Yachts | 1 | 0 | 1 |
Superegos | 2 | 0 | 1 |