Fighter hangar
Fighter hangar | |
Characteristics | |
Manufacturable | yes |
Installation | |
Planetary base | yes |
Space station | yes |
Ship | yes |
The fighter hangars provide a squadron of single-seater or two-seater ships capable of causing massive damage on bases or capital ships. Their mechanics of combat vary with respect to that of a space weapon.
Unlike cannons, the base probability of success in a fighter attack is 100%. This probability is reduced by the defense of fighters of the unit to which it attacks (base or ship) and bonused by its precision. In this way, Eagle interceptors with 50% accuracy will have a basic attack probability of 150%. If they were attacking a ship with four gatling guns granting an 80% fighter defense, the final odds of the attack would fall to 70%.
Eagle interceptors, and especially the Havok bombers, have a brutal firepower. Giving a very large combat advantage to a combat force that has fighters but its opponent lacks countermeasures. In addition, the interceptors also increase the defense of fighters of the unit to which they belong. Two Eagle MKII hangars would provide a defense against 120% fighters.
Object list
Name | Power | Personnel | Space | Production | Install | Mass | Installation time | Fighter capacity | Fighter deployment | Estructure | Maintenance |
---|---|---|---|---|---|---|---|---|---|---|---|
Fighter hangar I | 100 | 100 | 250 | 18m | 24m | 2,500 | 4h | 2 | 2 | 800 | 10 |
Fighter hangar II | 100 | 100 | 250 | 18m | 24m | 2,300 | 4h | 2 | 2 | 800 | 10 |
Fighter hangar III | 100 | 100 | 250 | 18m | 24m | 2,100 | 4h | 2 | 2 | 800 | 10 |
Fighter station I | 400 | 400 | 2000 | 24m | 48m | 2,500 | 8h | 12 | 12 | 2,000 | 40 |
Fighter station II | 400 | 400 | 2000 | 24m | 48m | 2,500 | 8h | 14 | 14 | 2,000 | 40 |
Fighter station III | 400 | 400 | 2000 | 24m | 48m | 2,500 | 8h | 16 | 16 | 2,000 | 40 |
Fighter ministation | 200 | 200 | 1000 | 12m | 18m | 2,500 | 3h | 5 | 5 | 1,000 | 20 |