Difference between revisions of "Faction"
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=== Extra manpower === | === Extra manpower === | ||
− | Faction starts with a higher amount of manpower | + | Faction starts with a higher amount of manpower. |
"Our nation has an enormous amount of human resources that will ease the burden of the initial stages of colonization." | "Our nation has an enormous amount of human resources that will ease the burden of the initial stages of colonization." | ||
+ | |||
+ | === Own solar system === | ||
+ | The faction will start alone in the initial solar system, being able to expand more comfortably. | ||
+ | |||
+ | ''Our explorers will perform a pre-inspection to ensure that we will be the only inhabitants of our initial system.'' | ||
+ | |||
+ | === Exploration ship === | ||
+ | The faction begins with a corvette with normal equipment plus a basic sensor and a warp drive explorer I. | ||
+ | |||
+ | ''Our combat ship is equipped with sensors and a warp drive that will allow us to explore nearby systems.'' | ||
== Flag == | == Flag == |
Latest revision as of 13:02, 7 December 2017
Factions are the political organizations that control players. Each faction is an autonomous unit that has a name, an acronym and a symbol (or flag). Also, when creating your faction, you must choose a type.
Types of factions
There are six types of factions, each with different starting advantages. In zeroG Commander there are no classes that restrict the development of the player from the beginning.
Initial advantages
Superior Technology
The faction begins with extra technology already investigated.
"Our greatest technological progress will always be an advantage in facing the challenges presented to us."
Lab
The faction begins with a laboratory installed at the base.
"With the aim of starting our research as soon as possible, we will create a laboratory of initiation
Improved Troop
The faction begins with an advanced military unit.
"The superior quality of our troops will protect our interests more efficiently.
Space shipyard
The faction begins with a space shipyard installed at the base.
"Our ability to build ships from the beginning will give us an advantage during the initial expansion,
Extra funds
The faction begins with extra funds.
"Higher funding will allow us to make stronger investments and have higher budgets."
Initial miner
The faction begins with a spacecraft capable of asteroid mining.
"Our fleet incorporates an asteroid-capable spacecraft that will allow us to access rare resources more quickly."
Extra manpower
Faction starts with a higher amount of manpower. "Our nation has an enormous amount of human resources that will ease the burden of the initial stages of colonization."
Own solar system
The faction will start alone in the initial solar system, being able to expand more comfortably.
Our explorers will perform a pre-inspection to ensure that we will be the only inhabitants of our initial system.
Exploration ship
The faction begins with a corvette with normal equipment plus a basic sensor and a warp drive explorer I.
Our combat ship is equipped with sensors and a warp drive that will allow us to explore nearby systems.
Flag
Once the type of faction is chosen, the next step is to design the flag.
You can choose the symbol, background color and symbol color, add the acronym of the faction, use the acronym as a symbol, etc.
Initial Protection
The factions that begin the game have a period of protection during which they can not be attacked. No other player can declare war on them and pirate fleets will ignore their fleets. This does not prevent a new player from declaring war on another who no longer has protection, eliminating his own.
May your space adventure bear fruit and time remember your name and your commander's deeds!