Difference between revisions of "Space weapon"

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Each round of combat a unit fires all its weapons. Each of the weapons is fired once on the target that is assigned at that time. The probability of reaching the goal depends on several factors:
 
Each round of combat a unit fires all its weapons. Each of the weapons is fired once on the target that is assigned at that time. The probability of reaching the goal depends on several factors:
  
{{Note | Chance of success = Base probability 70% + modifier by target size + weapon precision modifier + target agility modifier + veteran modifier + combat ability modifier}}
+
{{Note | Chance of success = Base probability + target maneuverability modifier + veterancy modifier + combat capability modifier}}
  
 
=== Base probability===
 
=== Base probability===
Calculated from target size and weapon target precision
+
Calculated from target size and weapon target precission
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! colspan="2" rowspan="2" |
 
! colspan="2" rowspan="2" |
! colspan="5" | weapon target precision
+
! colspan="5" | weapon target precission
 
! rowspan="2" | types
 
! rowspan="2" | types
 
|-
 
|-
Line 34: Line 34:
 
! rowspan="6" | Target size
 
! rowspan="6" | Target size
 
! XS
 
! XS
| style="color: green;" | 100%
+
| style="color: green;" | 75%
| style="color: yellow;" | 75%
+
| style="color: yellow;" | 55%
| style="color: orange;" | 50%
+
| style="color: orange;" | 35%
| style="color: red;" | 25%
+
| style="color: red;" | 15%
 
| style="color: grey;" | 0%
 
| style="color: grey;" | 0%
| superlight chasis
+
| superlight chasis (fighters)
 
|-
 
|-
 
! S
 
! S
| style="color: green;" | 100%
+
| style="color: green;" | 75%
| style="color: green;" | 100%
+
| style="color: green;" | 75%
| style="color: yellow;" | 75%
+
| style="color: yellow;" | 55%
| style="color: orange;" | 50%
+
| style="color: orange;" | 35%
| style="color: red;" | 25%
+
| style="color: red;" | 15%
 
| light chasis
 
| light chasis
 
|-
 
|-
 
! M
 
! M
| style="color: green;" | 100%
+
| style="color: green;" | 75%
| style="color: green;" | 100%
+
| style="color: green;" | 75%
| style="color: green;" | 100%
+
| style="color: green;" | 75%
| style="color: yellow;" | 75%
+
| style="color: yellow;" | 55%
| style="color: orange;" |50%
+
| style="color: orange;" | 35%
 
| medium chasis
 
| medium chasis
 
|-
 
|-
 
! L
 
! L
| style="color: green;" | 100%
+
| style="color: green;" | 75%
| style="color: green;" | 100%
+
| style="color: green;" | 75%
| style="color: green;" | 100%
+
| style="color: green;" | 75%
| style="color: green;" | 100%
+
| style="color: green;" | 75%
| style="color: yellow;" | 75%
+
| style="color: yellow;" | 55%
 
| heavy chassis
 
| heavy chassis
 
|-
 
|-
 
! XL
 
! XL
| style="color: green;" | 100%
+
| style="color: green;" | 75%
| style="color: green;" | 100%
+
| style="color: green;" | 75%
| style="color: green;" | 100%
+
| style="color: green;" | 75%
| style="color: green;" | 100%
+
| style="color: green;" | 75%
| style="color: green;" | 100%
+
| style="color: green;" | 75%
 
| superheavy chassis
 
| superheavy chassis
 
|-
 
|-
 
! XXL
 
! XXL
| style="color: green;" | 100%
+
| style="color: green;" | 75%
| style="color: green;" | 100%
+
| style="color: green;" | 75%
| style="color: green;" | 100%
+
| style="color: green;" | 75%
| style="color: green;" | 100%
+
| style="color: green;" | 75%
| style="color: green;" | 100%
+
| style="color: green;" | 75%
 
| Bases
 
| Bases
 
|}
 
|}
  
=== Modifier by target agility ===
+
=== Modifier by target maneuverability ===
  
 
{| Class = "wikitable"
 
{| Class = "wikitable"
 
|-
 
|-
! agility
+
! maneuverability
 
! Modifier
 
! Modifier
 
! objects
 
! objects
 
|-
 
|-
 
| very high
 
| very high
| -80%
+
| -40%
 
|-
 
|-
 
| high
 
| high
| -60%
+
| -30%
 
|-
 
|-
 
| half
 
| half
| -40%
+
| -20%
 
|-
 
|-
 
| low
 
| low
| -20%
+
| -10%
 
|-
 
|-
 
| very low
 
| very low
Line 106: Line 106:
 
|-
 
|-
 
| Null
 
| Null
| + 20%
+
| + 5%
 
| Just bases
 
| Just bases
 
|}
 
|}
  
 
=== Modifier for veterancy ===
 
=== Modifier for veterancy ===
Each veterancy level above '''recruit''' increases the probability of success by 20%. An '''elite''' ship will have a bonus of 80% to the shot.
+
Each veterancy level above '''recruit''' increases the probability of success by 5%. An '''elite''' ship will have a bonus of 20% to the shot.
 +
 
 +
{| class="wikitable"
 +
|-
 +
! veterancy
 +
! modifier
 +
|-
 +
| [[File:iconos_veterania_0.png|80px]] Recruit
 +
| 0%
 +
|-
 +
| [[File:iconos_veterania_1.png|80px]] Rookie
 +
| +5%
 +
|-
 +
| [[File:iconos_veterania_2.png|80px]] Regular
 +
| +10%
 +
|-
 +
| [[File:iconos_veterania_3.png|80px]] Veteran
 +
| +15%
 +
|-
 +
| [[File:iconos_veterania_4.png|80px]] Elite
 +
| +20%
 +
|}
  
 
=== Modifier for combat capability===
 
=== Modifier for combat capability===
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==Object list==
 
==Object list==
 
{{#lsth:Object tables|{{PAGENAME}}}}
 
{{#lsth:Object tables|{{PAGENAME}}}}
 +
 +
{{#lsth:Resources tables|{{PAGENAME}}}}
 +
  
 
[[es:Arma espacial]]
 
[[es:Arma espacial]]
  
 
[[Category:Object categories]]
 
[[Category:Object categories]]

Latest revision as of 10:51, 12 September 2018

Space weapon
Space Weapon
Characteristics
Manufacturable yes
Installation
Planetary base yes
Space station yes
Ship yes

Space weapons are the modules that are used to provide firepower to a base or ship. During a space combat, the units use these weapons to cause damage to the enemy.

Characteristics and types

Space weapons differ from each other in the type of damage they cause, their size, maximum damage, and their accuracy.

  1. Maximum Damage: The higher this value, the greater devastation can produce an impact
  2. Type of damage: distinguishes between projectile weapons and energy weapons. Energy weapons have the peculiarity that they partially cross the shield, so they will always damage the structure of the ship partially.
  3. Accuracy: is the weapon's ability to hit. Some weapons like gatling shoot many missiles and have great accuracy. The gigantic space cannons deployed in base, on the other hand, have little precision and hit difficult small and moving targets.
  4. Size: Weapons have a category that can be S, M or L. They define the overall size of the weapon and the type of weapon position they occupy when being installed on a ship.

Chance of success

Each round of combat a unit fires all its weapons. Each of the weapons is fired once on the target that is assigned at that time. The probability of reaching the goal depends on several factors:

Chance of success = Base probability + target maneuverability modifier + veterancy modifier + combat capability modifier

Base probability

Calculated from target size and weapon target precission

weapon target precission types
XS S M L XL
Target size XS 75% 55% 35% 15% 0% superlight chasis (fighters)
S 75% 75% 55% 35% 15% light chasis
M 75% 75% 75% 55% 35% medium chasis
L 75% 75% 75% 75% 55% heavy chassis
XL 75% 75% 75% 75% 75% superheavy chassis
XXL 75% 75% 75% 75% 75% Bases

Modifier by target maneuverability

maneuverability Modifier objects
very high -40%
high -30%
half -20%
low -10%
very low 0%
Null + 5% Just bases

Modifier for veterancy

Each veterancy level above recruit increases the probability of success by 5%. An elite ship will have a bonus of 20% to the shot.

veterancy modifier
Iconos veterania 0.png Recruit 0%
Iconos veterania 1.png Rookie +5%
Iconos veterania 2.png Regular +10%
Iconos veterania 3.png Veteran +15%
Iconos veterania 4.png Elite +20%

Modifier for combat capability

Combat capability below 100% reduces the chance of success by the same percentage. Thus, a combat capability of 87% will reduce the chance of success by 13%.

Types of space weapons

Type of damage Maximum damage precision ammunition
Automatic Cannons kinetic high low Large-caliber projectiles
Rail Cannons kinetic high medium Projectiles accelerated by a magnetic barrel at very high speeds
Miniguns kinetic low high Thousands of projectiles per second of low caliber. Ideal against small and fast objects
Laser Energy low high Particle jets with very high temperature
Plasma Energy high low Beams of concentrated photons

Object list

Name Power Personnel Space Production Install Mass Shield absortion Installation time Estructure Firepower Fighters defense Size Target Maintenance
Laser cannon 20 10 25 3m 3m 250 50% 30m 250 60 0 S S 5
AC 800mm 10 5 25 6m 3m 250 100% 30m 125 170 0 S S 5
AC 1000mm 10 5 50 6m 3m 250 100% 30m 150 190 0 S S 5
AC 1200mm 10 10 50 12m 3m 500 100% 30m 175 210 0 M M 10
AC 1500mm 10 20 75 12m 3m 500 100% 30m 200 230 0 M M 10
AC 2000mm 10 20 100 18m 3m 1,000 100% 30m 250 250 0 L L 15
AC 200mm 10 0 25 6m 3m 50 100% 30m 50 100 10 S XS 1
AC 800mm2 10 5 25 9m 3m 250 100% 30m 125 180 0 S S 5
AC 1000mm2 10 5 50 9m 3m 250 100% 30m 150 200 0 S S 5
AC 1200mm2 10 10 50 15m 3m 500 100% 30m 175 220 0 M M 10
AC 1500mm2 10 20 75 15m 3m 500 100% 30m 200 240 0 M M 10
AC 2000mm2 10 20 100 21m 3m 1,000 100% 30m 250 260 0 L L 15
AC 200mm2 10 0 25 6m 3m 50 100% 30m 50 110 10 S XS 1
AC 800mm3 10 5 25 12m 3m 250 100% 30m 125 190 0 S S 5
AC 1000mm3 10 5 50 12m 3m 250 100% 30m 150 210 0 S S 5
AC 1200mm3 10 10 50 18m 3m 500 100% 30m 175 230 0 M M 10
AC 1500mm3 10 20 75 18m 3m 500 100% 30m 200 250 0 M M 10
AC 2000mm3 10 20 100 24m 3m 1,000 100% 30m 250 270 0 L L 15
AC 200mm3 10 0 25 6m 3m 50 100% 30m 50 120 10 S XS 1
Gatling 1MG 10 10 25 6m 3m 250 100% 30m 250 25 15 S XS 5
Gatling 2MG 20 20 50 6m 6m 250 100% 1h 500 50 25 M XS 5
Gatling 3MG 40 40 75 12m 12m 250 100% 2h 1,000 75 40 M XS 5
Gatling 4MG 80 80 100 18m 18m 250 100% 3h 2,000 100 50 L XS 10
Gatling 1AMG 10 10 25 12m 3m 250 100% 30m 250 30 15 S XS 5
Gatling 2AMG 20 20 50 12m 6m 250 100% 1h 500 55 25 M XS 5
Gatling 3AMG 40 40 75 18m 12m 250 100% 2h 1,000 80 40 M XS 5
Gatling 4AMG 80 80 100 24m 18m 250 100% 3h 2,000 105 50 L XS 10
Gatling cannon 10 0 25 6m 3m 50 100% 30m 50 20 20 S XS 1
Plasma torpedo 25 0 50 6m 6m 250 50% 1h 50 500 0 M L 5
Plasma torpedo II 25 0 50 6m 6m 250 50% 1h 50 600 0 M L 5
Plasma torpedo III 25 0 50 6m 6m 250 50% 1h 50 700 0 M L 5
Antimatter torpedo 25 0 50 6m 6m 250 50% 1h 50 650 0 M L 5
Antimatter torpedo II 25 0 50 6m 6m 250 50% 1h 50 750 0 M L 5
Antimatter torpedo III 25 0 50 6m 6m 250 50% 1h 50 850 0 M L 5
Nuclear Flak 1 100 100 200 24m 36m 2,000 100% 6h 2,000 800 250 XL XS 10
Nuclear Flak 2 100 100 200 18m 36m 2,000 100% 6h 2,000 900 250 XL XS 10
MC-6000mm 20 40 200 36m 12m 2,000 100% 2h 1,200 1,500 0 XL XL 20
MC-8000mm 20 40 200 42m 12m 2,000 100% 2h 1,200 1,600 0 XL XL 20
Rail-700 20 20 50 12m 6m 500 75% 1h 300 200 0 S S 5
Rail-800 20 20 75 24m 6m 750 75% 1h 400 250 0 M L 10
Rail-1000 20 20 125 36m 6m 1,250 75% 1h 500 300 0 L L 15
Planetary cannon I 120 100 500 24m 36m 1,500 100% 6h 4,000 6,000 0 XXL XL 10
Planetary cannon II 120 100 500 24m 36m 1,500 100% 6h 4,000 6,500 0 XXL XL 10
Planetary cannon III 120 100 500 24m 36m 1,500 100% 6h 4,000 7,000 0 XXL XL 10
Planetary cannon IV 120 100 500 24m 36m 1,500 100% 6h 4,000 7,500 0 XXL XL 10
Planetary cannon V 120 100 500 24m 36m 1,500 100% 6h 4,000 8,000 0 XXL XL 10
Space cannon I 400 100 500 24m 36m 1,500 50% 6h 4,000 4,000 0 XXL XL 10
Space cannon II 400 100 500 24m 36m 1,500 50% 6h 4,000 4,500 0 XXL XL 10
Space cannon III 400 100 500 24m 36m 1,500 50% 6h 4,000 5,000 0 XXL XL 10
Space cannon IV 400 100 500 24m 36m 1,500 50% 6h 4,000 5,500 0 XXL XL 10
Space cannon V 400 100 500 24m 36m 1,500 50% 6h 4,000 6,000 0 XXL XL 10
Zeus cannon 400 100 500 24m 36m 1,500 50% 6h 1,500 10,000 0 XXL XL 10
Big Bertha 120 100 500 24m 36m 1,500 100% 6h 4,000 12,500 0 XXL XL 10
Kappa desintegrator 100 100 500 24m 36m 1,500 0% 6h 1,500 15,000 0 XXL XL 10
Plasma cannon MK1 50 40 200 36m 12m 2,000 50% 2h 1,000 1,200 0 XL XL 20
Plasma cannon MK2 50 40 200 36m 12m 2,000 50% 2h 1,000 1,300 0 XL XL 20
Plasma cannon MK3 50 40 200 36m 12m 2,000 50% 2h 1,000 1,400 0 XL XL 20
Laser cannon 100-MK1 20 5 25 6m 3m 250 50% 30m 300 120 0 S S 5
Laser cannon 200-MK1 20 10 50 12m 3m 500 50% 30m 300 140 0 M M 5
Laser cannon 300-MK1 20 20 100 18m 3m 1,000 50% 30m 300 160 0 L L 5
Laser cannon 100-MK2 20 5 25 9m 3m 250 50% 30m 300 130 0 S S 10
Laser cannon 200-MK2 20 10 50 15m 3m 500 50% 30m 300 150 0 M M 10
Laser cannon 300-MK2 20 20 100 21m 3m 1,000 50% 30m 300 170 0 L L 10
Laser cannon 100-MK3 20 5 25 12m 3m 250 50% 30m 300 140 0 S S 15
Laser cannon 200-MK3 20 10 50 18m 3m 500 50% 30m 300 160 0 M M 15
Laser cannon 300-MK3 20 20 100 24m 3m 1,000 50% 30m 300 180 0 L L 15
Gatling Laser Cannon 20 0 25 6m 3m 50 50% 30m 50 60 20 S XS 1
Gatling Laser Cannon II 15 0 25 6m 3m 50 50% 30m 50 70 20 S XS 1
Gatling Laser Cannon III 15 0 25 6m 3m 50 50% 30m 50 80 20 S XS 1
Gatling Laser Cannon IV 15 0 25 6m 3m 50 50% 30m 50 90 20 S XS 1
Sigma desintegrator I 60 5 25 0 6m 250 0% 1h 300 270 0 S S 5
Sigma desintegrator II 60 10 50 0 6m 500 0% 1h 300 310 0 M M 5
Sigma desintegrator III 60 20 100 0 6m 500 0% 1h 300 500 0 L L 5
Sigma desintegrator IV 60 40 200 0 6m 2,000 0% 1h 300 2,400 0 XL XL 5
Thau desintegrator I 60 5 25 0 6m 250 0% 1h 300 370 0 S S 5
Thau desintegrator II 60 10 50 0 6m 500 0% 1h 300 410 0 M M 5
Thau desintegrator III 60 20 100 0 6m 500 0% 1h 300 600 0 L L 5
Thau desintegrator IV 60 40 200 0 6m 2,000 0% 1h 300 2,800 0 XL XL 5


Name Metales.png Silicatos.png Compuestos c.png Gases inertes.png Agua.png Radioisótopos.png Tierras raras.png Perovskita.png Neutronio.png Beurita.png Gravitonio.png Plasma Lambda.png Xenobiomasa.png
Laser cannon 15 50 30 90 45 10
AC 800mm 50 60 30 50
AC 1000mm 60 60 30 50
AC 1200mm 80 80 40 50
AC 1500mm 100 100 50 50
AC 2000mm 120 120 70 60
AC 200mm 25 30 20 25
AC 800mm2 60 72 36 60
AC 1000mm2 72 72 36 60
AC 1200mm2 96 96 48 60
AC 1500mm2 120 120 60 60
AC 2000mm2 144 144 84 72
AC 200mm2 25 30 20 25
AC 800mm3 70 84 42 70
AC 1000mm3 84 84 42 70
AC 1200mm3 112 112 56 70
AC 1500mm3 140 140 70 70
AC 2000mm3 168 168 98 84
AC 200mm3 25 30 20 25
Gatling 1MG 20 40 40 60
Gatling 2MG 40 80 80 120
Gatling 3MG 80 160 120 240
Gatling 4MG 160 320 240 480
Gatling 1AMG 20 40 40 60
Gatling 2AMG 40 80 80 120
Gatling 3AMG 80 160 120 240
Gatling 4AMG 160 320 240 480
Gatling cannon 20 40 40 60
Plasma torpedo 20 40 40 60
Plasma torpedo II 20 40 40 60
Plasma torpedo III 20 40 40 60
Antimatter torpedo 20 40 40 60 50
Antimatter torpedo II 20 40 40 60 50
Antimatter torpedo III 20 40 40 60 50
Nuclear Flak 1 320 640 480 480 200 40
Nuclear Flak 2 320 640 480 480 200 40
MC-6000mm 400 400 200 200
MC-8000mm 450 400 200 200
Rail-700 40 50 60 100 60 15 20
Rail-800 50 60 60 100 60 15 20
Rail-1000 60 40 60 100 60 15 20
Planetary cannon I 500 600 600 500 600 150 200
Planetary cannon II 500 600 600 500 600 150 200
Planetary cannon III 500 600 600 500 600 150 200
Planetary cannon IV 500 600 600 500 600 150 200
Planetary cannon V 500 600 600 500 600 150 200
Space cannon I 500 600 600 500 600 150 200
Space cannon II 500 600 600 500 600 150 200
Space cannon III 500 600 600 500 600 150 200
Space cannon IV 500 600 600 500 600 150 200
Space cannon V 500 600 600 500 600 150 200
Plasma cannon MK1 100 300 100 200 100 200 200 200
Plasma cannon MK2 100 300 100 250 100 250 250 200
Plasma cannon MK3 100 300 100 300 100 300 300 200
Laser cannon 100-MK1 20 50 30 90 40 30 30
Laser cannon 200-MK1 40 100 60 180 80 60 60
Laser cannon 300-MK1 60 150 90 270 45 90 90
Laser cannon 100-MK2 30 60 40 100 50 40 40
Laser cannon 200-MK2 40 110 70 190 90 70 70
Laser cannon 300-MK2 70 55 100 280 50 100 100
Laser cannon 100-MK3 40 70 50 110 60 50 50
Laser cannon 200-MK3 50 120 80 200 100 80 80
Laser cannon 300-MK3 80 60 110 290 55 110 110
Gatling Laser Cannon 20 50 30 90 40 30 30
Gatling Laser Cannon II 20 50 30 90 40 30 30
Gatling Laser Cannon III 20 50 30 90 40 30 30
Gatling Laser Cannon IV 20 50 30 90 40 30 30