Sezoia starting guide

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Starting technologies

01 Physics.png

The 'Explorer' class of warp drives takes less time to research and also has the highest range compared to the 'Deadalus' class of drives.

02 Armament.png

Projectile Turrets are a Kinetic type of weapon.

Auto-Cannons have a high initial damage rating, but their accuracy can be lower than other types of turrets.

Mini-Guns have a high accuracy and rate of fire, but their damage is minimal. Excellent as Anti-Fighter batteries.

Laser Cannons are an Energy type of weapon which have a higher accuracy than Auto-Cannons and also ignores a portion of Shields dealing damage to Modules and Hulls before shields are depleted, but also have less initial damage than Auto-Cannons.

See Space weapon

03 Power.png

04 Habitability.png

05 Industry.png

06 Social.png

'Labratory Network I' Allows the use of an additional Research Center, this should be a priority tech to learn as fast as possible as it can aid in the growth rate of your Faction.

07 Engineering.png

08 Propulsion.png

09 Systems.png

10 Troops.png

Tutorial

Tutorial -Life Support Do not use speedups Select 'Fleet 1', go to 'characteristics', select 'Fusion'. Combine all ships under a single fleet.

-Power Do not use speedups

-Module production Do not use speedups Once production is complete, begin producing another research center, reactors, life support and more planetary mines. Speedup the research center.

-Mine instalation Do not use speedups

-Research Select 'Social I' under the SOCIAL tree, and then queue 'Advanced research'.

-Population Adjust value from '1,000, to '1'.

-Ship production Do not use speed-ups to install the Lance S. Microhauler; Cargo hold class 1; Ion 500 (2); LWR Reactor; Basic Beecell Cargo I Support

Create above design and then select your fleet, press 'ships' (Button Ships.png) and select 'Cargo I'. Modify existing ship with corresponding design.

Fits

Some fits have slots left open for support modules. Such modules would be AUX thrusters, Sensors, Shields or Armour.


Tier I

Item Name Item Class Research Time Description
Microhauler Engineering Null Basic transport chassis. Enough for the first Adventures in space.
Basic beecell Habitability Null Basic life support system
LWR Reactor Power Null Fission reactors use radioisotopes whose atomic core collide with one another to generate immense ammounts of energy.
Ion 500 Thrusters Null Thrusters allow ships to move through a system. the greater the relationship between its thrust and the mass of the ship, the greater the speed of the ship.
Laser cannon Armament Null Basic space cannon. It does not provide excessive firepower, but it gives a not inconsiderable protection against early hostile factions.
Basic troop hangar Troops Null Provides habitat for a full battalion.
Microcargo hold Industry Null Cargo hanger modules expand the cargo capacity of the ship or bases where they are instaled.
Cargo hold class 1 Industry Null Cargo hanger modules expand the cargo capacity of the ship or bases where they are instaled.
Cargo hold class 3 Industry Null Cargo hanger modules expand the cargo capacity of the ship or bases where they are instaled.

Trooper MKI - Combat

Sezoia Trooper mkI.png

A basic transport ship with a trooper bay.

Cargo Rig MKI - Support

Sezoia Cargo Rig mkI.png

A basic cargo vessel that can carry an assortment of goods or items across a star system.

Tier II

Item Name Item Class Research Time Description
Corvettes Engineering 1d15h
Life 001 Habitability 1d3h
Thor I Power 15h
Fusion-in mk1 Power 21h
Ion 1000 Thrusters 1d3h
5k auxilliary thrusters Thrusters 1d3h
Basic warp drive Physics 3h
Eplorer 0 drive Physics 9h
Eplorer 1 drive Physics 21h
800mm AC Armament 21h
1000mm AC Armament 21h
Gatling 1MG Armament 1d21h
Laser Cannon 100 mk1 Armament 1d21h
Shields 50M Systems 1d
Class 1 Sensors Systems 9h
Autorepair systems R93 Engineering 1d12h
Cargo hold Class 1A Industry 21h
Cargo hold Class 2A Industry 1d21h
Basic Astroid Mine Industry 1d12h

Trooper MKII - Combat Microhauler Basic Troop Hanger Life 001 125/150 Explorer 1 215/250 Ion 1000 300/350 Thor I

Cargo Rig MKII - Support Microhauler Cargo Hold 1A Life 001 125/150 Explorer 1 215/250 Ion 1000 300/350 Thor I

Corvette MK I - Combat (Projectile) Corvette AC 800mm Life 001 120/150 Explorer I 210/250 Ion 1000 250/350 Thor I

Corvette MK I - Combat (Laser) Corvette Laser Cannon 100-mk1 Life 001 120/150 Explorer I 230/250 Ion 1000 250/350 Thor I

NOTE

Laser cannons use more power than auto-cannons do, so using them in unison with modules that require a lot of power may no end very well with he ship.

Goal: Keep speed above 9.5 (95 for Atlas) Keep warp speeds above 0.9 (90 for Atlas)

Troops

Roles: Police - Police are the main body that maintains law and order amongst your faction. Having decent PLANETARY stats are nice, however you should focus your stats into SURVAILLENCE.

Infantry - The senturies that protect your cities from foreign invars or units that are being calle to action if the existing Police foces cannot handle the situation. Focus on having High PLANETARY stats.

Marines - Rock-Hopping since the dawn of FTL travel, the Marines are the troopers responsable for maintaining a safe an secure zone across space here traders can roam free without fearo of being intercepted by pirates. Mainres should have high SPACE stats.

Explorers - From walking into abandone complexes, drifting wreckage, or into an unstable cave network inside an astroid, these troopers are dedicate to recording the unknown, as well as observe the present. These troops should have a balance between SPACE an PLANEARY stats, while you focused on EXPLORATION stats.

Tier I

Item SA PA SD PD EXP SUR Description
Militia 15 15 25 25 10 10 Militia is a combat unit with little training but a rapid time of deployment.
Handguns 5 5 5 5 0 0 Basic infantry armament: handguns and melee weapons.
Tactical Vest 5 5 5 5 0 0 Basic infantry protection.
Basic Equipment 5 5 5 5 0 0 Basic survival kit for the hard life of space.
Support Robot 0 5 0 5 0 0 The support robot is a quaduped that is capable of carrying a huge load, freeing the soldiers from having to carry the load themselves.

Sezoia Basic Trooper.png

Tier II