Difference between revisions of "Sezoia starting guide"

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=Fits=
 
=Fits=
  
Tier I
+
==Tier I==
 
Trooper MKI - Combat
 
Trooper MKI - Combat
 
Microhauler Basic Troop Hanger
 
Microhauler Basic Troop Hanger
Line 63: Line 63:
 
350/350 Basic Beecell (2)
 
350/350 Basic Beecell (2)
  
Tier II
+
==Tier II==
 
Trooper MKII - Combat
 
Trooper MKII - Combat
 
Microhauler Basic Troop Hanger Life 001
 
Microhauler Basic Troop Hanger Life 001
Line 88: Line 88:
 
250/350 Thor I
 
250/350 Thor I
  
NOTE
+
==NOTE==
 
These fits have slots left open for support modules.
 
These fits have slots left open for support modules.
 
Such modules would be AUX thrusters, Sensors, Shields or Armour.
 
Such modules would be AUX thrusters, Sensors, Shields or Armour.
  
Note - Laser cannons use more power than auto-cannons do, so  
+
Laser cannons use more power than auto-cannons do, so  
 
using them in unison with modules that require a lot of power  
 
using them in unison with modules that require a lot of power  
 
may no end very well with he ship.
 
may no end very well with he ship.
Line 100: Line 100:
 
Keep speed above 9.5 (95 for Atlas)
 
Keep speed above 9.5 (95 for Atlas)
 
Keep warp speeds above 0.9 (90 for Atlas)
 
Keep warp speeds above 0.9 (90 for Atlas)
 
 
==Troops==
 
Role SA PA SD PD EX SV
 
Unit Type
 
Weapons
 
Armour
 
Equipment
 
Vehicle
 
 
 
Roles:
 
Police - Police are the main body that maintains law and order
 
amongst your faction. Having decent PLANETARY stats are nice,
 
however you should focus your stats into SURVAILLENCE.
 
 
Infantry - The senturies that protect your cities from
 
foreign invars or units that are being calle to action if the
 
existing Police foces cannot handle the situation.
 
Focus on having High PLANETARY stats.
 
 
Marines - Rock-Hopping since the dawn of FTL travel, the
 
Marines are the troopers responsable for maintaining a
 
safe an secure zone across space here traders can roam free
 
without fearo of being intercepted by pirates. Mainres should
 
have high SPACE stats.
 
 
Explorers - From walking into abandone complexes, drifting
 
wreckage, or into an unstable cave network inside an
 
astroid, these troopers are dedicate to recording the
 
unknown, as well as observe the present. These troops
 
should have a balance between SPACE an PLANEARY stats, while
 
you focused on EXPLORATION stats.
 
 
  
 
=Troops=
 
=Troops=

Revision as of 22:10, 8 February 2018

Starting technologies

01 Physics.png

02 Armament.png

03 Power.png

04 Habitability.png

05 Industry.png

06 Social.png

07 Engineering.png

08 Propulsion.png

09 Systems.png

10 Troops.png

Tutorial

Tutorial -Life Support Do not use speedups Select 'Fleet 1', go to 'characteristics', select 'Fusion'. Combine all ships under a single fleet.

-Power Do not use speedups

-Module production Do not use speedups Once production is complete, begin producing another research center, reactors, life support and more planetary mines. Speedup the research center.

-Mine instalation Do not use speedups

-Research Select 'Social I' under the SOCIAL tree, and then queue 'Advanced research'.

-Population Adjust value from '1,000, to '1'.

-Ship production Do not use speed-ups to install the Lance S. Microhauler; Cargo hold class 1; Ion 500 (2); LWR Reactor; Basic Beecell Cargo I Support

Create above design and then select your fleet, press 'ships' (Button Ships.png) and select 'Cargo I'. Modify existing ship with corresponding design.

Fits

Tier I

Trooper MKI - Combat Microhauler Basic Troop Hanger 155/260 Ion 500 (3) 230/400 LWR Reactor (2) 350/350 Basic Beecell (2)

Cargo Rig MKI - Support Microhauler Cargo Hold Class 1 155/260 Ion 500 (3) 230/400 LWR Reactor (2) 350/350 Basic Beecell (2)

Tier II

Trooper MKII - Combat Microhauler Basic Troop Hanger Life 001 125/150 Explorer 1 215/250 Ion 1000 300/350 Thor I

Cargo Rig MKII - Support Microhauler Cargo Hold 1A Life 001 125/150 Explorer 1 215/250 Ion 1000 300/350 Thor I

Corvette MK I - Combat (Projectile) Corvette AC 800mm Life 001 120/150 Explorer I 210/250 Ion 1000 250/350 Thor I

Corvette MK I - Combat (Laser) Corvette Laser Cannon 100-mk1 Life 001 120/150 Explorer I 230/250 Ion 1000 250/350 Thor I

NOTE

These fits have slots left open for support modules. Such modules would be AUX thrusters, Sensors, Shields or Armour.

Laser cannons use more power than auto-cannons do, so using them in unison with modules that require a lot of power may no end very well with he ship. Laser cannons also have higher accuracy than Auto-cannons, but less damage.

Goal: Keep speed above 9.5 (95 for Atlas) Keep warp speeds above 0.9 (90 for Atlas)

Troops

Role SA PA SD PD EX SV Unit Type Weapons Armour Equipment Vehicle


Roles: Police - Police are the main body that maintains law and order amongst your faction. Having decent PLANETARY stats are nice, however you should focus your stats into SURVAILLENCE.

Infantry - The senturies that protect your cities from foreign invars or units that are being calle to action if the existing Police foces cannot handle the situation. Focus on having High PLANETARY stats.

Marines - Rock-Hopping since the dawn of FTL travel, the Marines are the troopers responsable for maintaining a safe an secure zone across space here traders can roam free without fearo of being intercepted by pirates. Mainres should have high SPACE stats.

Explorers - From walking into abandone complexes, drifting wreckage, or into an unstable cave network inside an astroid, these troopers are dedicate to recording the unknown, as well as observe the present. These troops should have a balance between SPACE an PLANEARY stats, while you focused on EXPLORATION stats.