Difference between revisions of "Sezoia starting guide"

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=Database=
 
=Database=
 
==Engineering==
 
-chassis
 
Name Power/Personnel/Space Wepons Research Time
 
Corvette 100/ 50/  +350 2(s)  2-3-3-5   1d15h
 
Frigate 100/ 60/  +400 3(s)  2-3-3-5-8   9d15h
 
Destroyer 100/ 70/  +500 3(s) 1(m) 2-3-3-8-6 10d15h
 
Light cruiser 100/100/  +625 3(s) 2(m) 2-3-3-8-6-7 14d15h
 
Heavy cruiser 100/150/  +800 3(s) 2(m) 1(L) 2-3-3-8-9-7 28d15h
 
Light carrier 150/300/+1,200 2(s) 2(h) 2-3-3-8-9-9-9 56d15h
 
Battleship 100/200/  +950 3(s) 2(m) 2(L) 2-3-3-8-9-7-10 64d15h
 
Dreadnaught 200/400/+1,200 3(s) 3(m) 3(L) 2-3-3-8-9-10-10 88d15h
 
Heavy carrier 300/500/+1,500 2(s) 2(m) 3(h) 2-3-3-8-9-9-9-11 120d15h
 
Titan 400/700/+1,500 2(s) 2(m) 2(L) 2(xL) 2-3-3-8-9-10-10-11 152d15h
 
Light freighter 100/100/ +550 1(s) 2-3-7-6   6d9h
 
Heavy freighter 100/150/ +800 1(s) 2-3-7-8-6   24d9h
 
Super heavy freighter 100/200/1,500 1(s) 1(m) 2-3-7-8-9-7   32d9h
 
 
-Planetary base core
 
Name Power/Personnel/Space C.A. Troops/Wepons/Forifications Research Time
 
Outpost 0/100/ +4,000 2 15(t)  5(w) 2(f) 2-3-4   21h
 
Dome base 0/300/ +8,000 2 20(t) 15(w) 2(f) 2-3-4-8 8d21h
 
Exocity 0/400/+12,000 3 15(t)  8(w) 2(f) 2-3-4-8 8d21h
 
Core Base 0/150/ +6,000 2 20(t) 15(w) 4(f) 2-3-4-8-8 16d21h
 
Hidra base 0/150/ +6,000 2 25(t) 25(w) 6(f) 2-3-4-8-8-10-8  56d21h
 
Dome base II 0/300/+10,000 3 20(t) 15(w) 2(f) 2-3-4-8-8-10-8  56d21h
 
Exocity II 0/400/+13,000 3 15(t)  8(w) 2(f) 2-3-4-8-8-10-9  64d21h
 
 
-orbital base core
 
Name Power/Personnel/Space C.A. Troops/Wepons/Forifications Research Time
 
Vanguard station 0/100/ +4,000 1 10(t)  5(w) 2(f) 2-3-4   21h
 
Delta station 0/300/ +8,000 3 10(w) 12(w) 2(f) 2-3-4-8 16d21h
 
Echo station 0/150/ +4,000 2 10(t)  8(w) 2(f) 2-3-4-8-8 16d21h
 
Astroid station 0/150/ +4,000 3 10(t)  8(w) 2(f) 2-3-4-8-8-10-9 56d21h
 
Ring station 0/300/+10,000 2 10(t) 15(w) 2(f) 2-3-4-8-8-10-9 56d21h
 
Octogon station 0/500/+15,000 3 20(t) 30(w) 5(f) 2-3-4-8-8-10-9 56d21h
 

Revision as of 20:39, 8 February 2018

Starting technologies

01 Physics.png

02 Armament.png

03 Power.png

04 Habitability.png

05 Industry.png

06 Social.png

07 Engineering.png

08 Propulsion.png

09 Systems.png

10 Troops.png

Fits

-Ship production Do not use speed-ups to install the Lance S. Microhauler Cargo hold class 1 Ion 500 (2) LWR Reactor Basic Beecell

Cargo I Support Create above design and then select your fleet, press 'ships' ( /_\) and select 'Cargo I'. Modify existing ship with corresponding design.


Tier I Trooper MKI - Combat Microhauler Basic Troop Hanger 155/260 Ion 500 (3) 230/400 LWR Reactor (2) 350/350 Basic Beecell (2)

Cargo Rig MKI - Support Microhauler Cargo Hold Class 1 155/260 Ion 500 (3) 230/400 LWR Reactor (2) 350/350 Basic Beecell (2)

Tier II Trooper MKII - Combat Microhauler Basic Troop Hanger Life 001 125/150 Explorer 1 215/250 Ion 1000 300/350 Thor I

Cargo Rig MKII - Support Microhauler Cargo Hold 1A Life 001 125/150 Explorer 1 215/250 Ion 1000 300/350 Thor I

Corvette MK I - Combat (Projectile) Corvette AC 800mm Life 001 120/150 Explorer I 210/250 Ion 1000 250/350 Thor I

Corvette MK I - Combat (Laser) Corvette Laser Cannon 100-mk1 Life 001 120/150 Explorer I 230/250 Ion 1000 250/350 Thor I


NOTE

These fits have slots left open for suppor modules. Such modules would be AUX thrusters, Sensors, Shields or Armour.

Note - Laser cannons use more power than auto-cannons do, so using them in unison with modules that require a lot of power may no end very well with he ship.

Goal: Keep speed above 9.5 (95 for Atlas) Keep warp speeds above 0.9 (90 for Atlas)


Troops

Role SA PA SD PD EX SV Unit Type Weapons Armour Equipment Vehicle


Roles: Police - Police are the main body that maintains law and order amongst your faction. Having decent PLANETARY stats are nice, however you should focus your stats into SURVAILLENCE.

Infantry - The senturies that protect your cities from foreign invars or units that are being calle to action if the existing Police foces cannot handle the situation. Focus on having High PLANETARY stats.

Marines - Rock-Hopping since the dawn of FTL travel, the Marines are the troopers responsable for maintaining a safe an secure zone across space here traders can roam free without fearo of being intercepted by pirates. Mainres should have high SPACE stats.

Explorers - From walking into abandone complexes, drifting wreckage, or into an unstable cave network inside an astroid, these troopers are dedicate to recording the unknown, as well as observe the present. These troops should have a balance between SPACE an PLANEARY stats, while you focused on EXPLORATION stats.

Database