Difference between revisions of "Sezoia starting guide"

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Lambda reactor III   +700/20/ 25 8-9-9-9 56d
 
Lambda reactor III   +700/20/ 25 8-9-9-9 56d
 
Lambda reactor III xL +3,000/80/100 8-9-9-9 56d
 
Lambda reactor III xL +3,000/80/100 8-9-9-9 56d
 
==Thrusters==
 
-Ion
 
Name Power/Personnel/Space Thrust Research Time
 
Ion 1000 50/10/100 1,000 2-5 1d3h
 
Ion 1500 75/10/125 1,250 2-6 2d3h
 
Ion 2000 100/10/150 1,575 2-7 4d3h
 
Ion 3000 150/10/200 2,200 2-8 8d3h
 
Ion 1000B 50/10/100 1,100 2-5-7-5 6d3h
 
Ion 1500B 75/10/125 1,375 2-6-7-6 8d3h
 
Ion 2000B 100/10/150 1,725 2-7-7-7 12d3h
 
Ion 3000B 150/10/200 2,400 2-8-7-8 20d3h
 
Ion 5000B 200/10/300 3,750 2-8-7-8-9 36s3h
 
 
-Maneuvering
 
Name Power/Personnel/Space Thrust Research Time
 
5K auxillary thrusters 50/10/25 5,000 2-5 1d3h
 
7k auxillary thrusters 65/10/25 6,000 2-5-8 9d3h
 
10k auxillary thrusters 90/10/25 7,000 2-5-8-8 17d3h
 
 
-Orion
 
Name Power/Personnel/Space Thrust Research Time
 
Orion 2000 90/10/100 1,100 2-8-8 16d3h
 
Orion 3000 180/10/150 1,725 2-8-8 16d3h
 
Orion 5000 270/10/200 2,400 2-8-8 16d3h
 
Orion 2000A 90/10/100 1,200 2-8-8-9-8 40d3h
 
Orion 3000A 180/10/150 1,825 2-8-8-9-8 40d3h
 
Orion 5000A 270/10/200 2,600 2-8-8-9-8 40d3h
 
Orion 7000A 360/10/300 4,050 2-8-8-9-8-8 48d3h
 
 
-Fusion
 
Name Power/Personnel/Space Thrust Research Time
 
Fusion 5000 120/10/100 1,200 2-8-8-10-8 48d3h
 
Fusion 7000 240/10/150 1,875 2-8-8-10-8 48d3h
 
Fusion 10000 360/10/200 2,000 2-8-8-10-8 48d3h
 
Fusion 5000A 120/10/100 1,300 2-8-8-10-8-10-8 88d3h
 
Fusion 7000A 240/10/150 2,050 2-8-8-10-8-10-8 88d3h
 
Fusion 10000A 360/10/200 2,800 2-8-8-10-8-10-8 88d3h
 
Fusion 15000A 480/10/300 4,350 2-8-8-10-8-10-8-8 96d3h
 
 
-Neutron
 
Name Power/Personnel/Space Thrust Research Time
 
Neutron 5000 150/10/100 1,350 2-8-10-10-9-8 93d3h
 
Neutron 10000 300/10/150 2,100 2-8-10-10-9-8 93d3h
 
Neutron 15000 450/10/200 2,900 2-8-10-10-9-8 93d3h
 
Neutron 20000 600/10/300 4,700 2-8-10-10-9-8 93d3h
 

Revision as of 19:38, 8 February 2018

Starting technologies

01 Physics.png

02 Armament.png

03 Power.png

04 Habitability.png

05 Industry.png

06 Social.png

07 Engineering.png

08 Propulsion.png

09 Systems.png

10 Troops.png

Fits

-Ship production Do not use speed-ups to install the Lance S. Microhauler Cargo hold class 1 Ion 500 (2) LWR Reactor Basic Beecell

Cargo I Support Create above design and then select your fleet, press 'ships' ( /_\) and select 'Cargo I'. Modify existing ship with corresponding design.


Tier I Trooper MKI - Combat Microhauler Basic Troop Hanger 155/260 Ion 500 (3) 230/400 LWR Reactor (2) 350/350 Basic Beecell (2)

Cargo Rig MKI - Support Microhauler Cargo Hold Class 1 155/260 Ion 500 (3) 230/400 LWR Reactor (2) 350/350 Basic Beecell (2)

Tier II Trooper MKII - Combat Microhauler Basic Troop Hanger Life 001 125/150 Explorer 1 215/250 Ion 1000 300/350 Thor I

Cargo Rig MKII - Support Microhauler Cargo Hold 1A Life 001 125/150 Explorer 1 215/250 Ion 1000 300/350 Thor I

Corvette MK I - Combat (Projectile) Corvette AC 800mm Life 001 120/150 Explorer I 210/250 Ion 1000 250/350 Thor I

Corvette MK I - Combat (Laser) Corvette Laser Cannon 100-mk1 Life 001 120/150 Explorer I 230/250 Ion 1000 250/350 Thor I


NOTE

These fits have slots left open for suppor modules. Such modules would be AUX thrusters, Sensors, Shields or Armour.

Note - Laser cannons use more power than auto-cannons do, so using them in unison with modules that require a lot of power may no end very well with he ship.

Goal: Keep speed above 9.5 (95 for Atlas) Keep warp speeds above 0.9 (90 for Atlas)


Troops

Role SA PA SD PD EX SV Unit Type Weapons Armour Equipment Vehicle


Roles: Police - Police are the main body that maintains law and order amongst your faction. Having decent PLANETARY stats are nice, however you should focus your stats into SURVAILLENCE.

Infantry - The senturies that protect your cities from foreign invars or units that are being calle to action if the existing Police foces cannot handle the situation. Focus on having High PLANETARY stats.

Marines - Rock-Hopping since the dawn of FTL travel, the Marines are the troopers responsable for maintaining a safe an secure zone across space here traders can roam free without fearo of being intercepted by pirates. Mainres should have high SPACE stats.

Explorers - From walking into abandone complexes, drifting wreckage, or into an unstable cave network inside an astroid, these troopers are dedicate to recording the unknown, as well as observe the present. These troops should have a balance between SPACE an PLANEARY stats, while you focused on EXPLORATION stats.

Database

Engineering

-chassis Name Power/Personnel/Space Wepons Research Time Corvette 100/ 50/ +350 2(s) 2-3-3-5 1d15h Frigate 100/ 60/ +400 3(s) 2-3-3-5-8 9d15h Destroyer 100/ 70/ +500 3(s) 1(m) 2-3-3-8-6 10d15h Light cruiser 100/100/ +625 3(s) 2(m) 2-3-3-8-6-7 14d15h Heavy cruiser 100/150/ +800 3(s) 2(m) 1(L) 2-3-3-8-9-7 28d15h Light carrier 150/300/+1,200 2(s) 2(h) 2-3-3-8-9-9-9 56d15h Battleship 100/200/ +950 3(s) 2(m) 2(L) 2-3-3-8-9-7-10 64d15h Dreadnaught 200/400/+1,200 3(s) 3(m) 3(L) 2-3-3-8-9-10-10 88d15h Heavy carrier 300/500/+1,500 2(s) 2(m) 3(h) 2-3-3-8-9-9-9-11 120d15h Titan 400/700/+1,500 2(s) 2(m) 2(L) 2(xL) 2-3-3-8-9-10-10-11 152d15h Light freighter 100/100/ +550 1(s) 2-3-7-6 6d9h Heavy freighter 100/150/ +800 1(s) 2-3-7-8-6 24d9h Super heavy freighter 100/200/1,500 1(s) 1(m) 2-3-7-8-9-7 32d9h

-Planetary base core Name Power/Personnel/Space C.A. Troops/Wepons/Forifications Research Time Outpost 0/100/ +4,000 2 15(t) 5(w) 2(f) 2-3-4 21h Dome base 0/300/ +8,000 2 20(t) 15(w) 2(f) 2-3-4-8 8d21h Exocity 0/400/+12,000 3 15(t) 8(w) 2(f) 2-3-4-8 8d21h Core Base 0/150/ +6,000 2 20(t) 15(w) 4(f) 2-3-4-8-8 16d21h Hidra base 0/150/ +6,000 2 25(t) 25(w) 6(f) 2-3-4-8-8-10-8 56d21h Dome base II 0/300/+10,000 3 20(t) 15(w) 2(f) 2-3-4-8-8-10-8 56d21h Exocity II 0/400/+13,000 3 15(t) 8(w) 2(f) 2-3-4-8-8-10-9 64d21h

-orbital base core Name Power/Personnel/Space C.A. Troops/Wepons/Forifications Research Time Vanguard station 0/100/ +4,000 1 10(t) 5(w) 2(f) 2-3-4 21h Delta station 0/300/ +8,000 3 10(w) 12(w) 2(f) 2-3-4-8 16d21h Echo station 0/150/ +4,000 2 10(t) 8(w) 2(f) 2-3-4-8-8 16d21h Astroid station 0/150/ +4,000 3 10(t) 8(w) 2(f) 2-3-4-8-8-10-9 56d21h Ring station 0/300/+10,000 2 10(t) 15(w) 2(f) 2-3-4-8-8-10-9 56d21h Octogon station 0/500/+15,000 3 20(t) 30(w) 5(f) 2-3-4-8-8-10-9 56d21h


Habitability

-Life support Name Power/Personnel/Space Research Time Life 001 0/ +140/ 25 2-5 1d3h Life 002 0/ +170/ 25 2-5-8 9d3h Life 003 0/ +200/ 25 2-5-8-8 17d3h Life 004 0/ +230/ 25 2-5-8-8-8 25d3h Life 004xL 0/ +960/100 2-5-8-8-8 25d3h Microhab 1 0/ +190/ 25 2-9-7 20d3h Microhab 2 0/ +220/ 25 2-9-7-8 28d3h Microhab 3 0/ +250/ 25 2-9-7-8-8 36d3h Microhab 4 0/ +280/ 25 2-9-7-8-8-8 44d3h Microhab 4xL 0/+1,960/100 2-9-7-8-8-8 44d3h T-hive A 0/ +490/ 50 2-9-9-7 36d3h T-hive B 0/ +550/ 50 2-9-9-7-8 44d3h T-hive C 0/ +610/ 50 2-9-9-7-8-8 52d3h T-hive D 0/ +670/ 50 2-9-9-7-8-8-8 60d3h T-hive A2 0/ +590/ 50 2-9-9-7-9-7 56d3h T-hive B2 0/ +650/ 50 2-9-9-7-8-9-7-8 72d3h T-hive C2 0/ +710/ 50 2-9-9-7-8-8-9-7-8-8 88d3h T-hive D2 0/ +770/ 50 2-9-9-7-8-8-8-9-7-8-8-8 104d3h T-hive D2xL 0/+3,260/200 2-9-9-7-8-8-8-9-7-8-8-8 104d3h

Power

-Solar power Name Radiation-Effeciency/Personnel/Space Research Time Helios I +1,000-0.25/30/50 Helios II +1,000-0.30/30/50 2-7 4d3g Helios III +1,000-0.35/30/50 2-7-9 20d3h Nova Class A +2,000-0.25/30/50 2-8-7 12d3h Nova class A2 +2,000-0.30/30/50 2-8-7-9 28d3h Nova class A3 +2,000-0.35/30/50 2-8-7-9-9 44d3h Nova Class B +3,000-0.25/30/50 2-8-10-7 44d3h Nova class B2 +3,000-0.30/30/50 2-8-10-7-9 60d3h Nova class B3 +3,000-0.35/30/50 2-8-10-7-9-9 76d3h

-Fission Name Power/Personnel/Space Research Time Thor I +250/20/ 25 2-4 15h Thor II +300/20/ 25 2-4-7 4d15h Thor III +350/20/ 25 2-4-7-8 12d15h Thor IIIxL +1,500/80/100 2-4-7-8 12d15h Loki I +300/20/ 25 2-8-4 8d15h Loki II +350/20/ 25 2-8-4-7 12d15h Loki III +400/20/ 25 2-8-4-7-8 20d15h Loki IIIxL +1,700/80/100 2-8-4-7-8 20d15h Odin I +350/20/ 25 2-8-8-5 17d3h Odin II +400/20/ 25 2-8-8-5-7 21d3h Odin III +450/20/ 25 2-8-8-5-7-8 21d3h Odin III xL +1,900/80/100 2-8-8-5-7-8 21d3h

-Fusion reactor Name Power/Personnel/Space Research Time Fusion-in mk1 +220/20/ 25 2-3-4 21h Fusion-in mk2 +300/20/ 25 2-2-3-5-7 5d21h Fusion-in mk3 +380/20/ 25 2-2-3-5-7-6-7 9d21h Fusion-in mk3 xL +1,600/80/100 2-2-3-5-7-6-7 9d21h Fusion-mag mk1 +250/20/ 25 2-8-4 8d15h Fusion-mag mk2 +350/20/ 25 2-8-4-5-7 13d15h Fusion-mag mk3 +450/20/ 25 2-8-4-5-7-6-7 19d15h Fusion-mag mk3 xL +1,900/80/100 2-8-4-5-7-6-7 19d15h Fusion-grav mk1 +400/20/ 25 2-9-4 16d15h Fusion-grav mk2 +500/20/ 25 2-9-4-5-7 21d15h Fusion-grav mk3 +600/20/ 25 2-9-5-5-7-6-7 27d15h Fusion-grav mk3 xL +2,500/80/100 2-9-5-5-7-6-7 27d15h

-Anti-matter rectors Name Power/Personnel/Space Research Time Lambda reactor I +600/20/ 25 8-9 24d Lambda reactor II +650/20/ 25 8-9-9 40d Lambda reactor III +700/20/ 25 8-9-9-9 56d Lambda reactor III xL +3,000/80/100 8-9-9-9 56d