Difference between revisions of "Object:Neurochips"
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| masa = | | masa = | ||
| Consumption=2.0 | | Consumption=2.0 | ||
+ | | Priority=12 | ||
| Happiness bonus=1.0 | | Happiness bonus=1.0 | ||
| Wealth bonus=0.0 | | Wealth bonus=0.0 |
Revision as of 11:03, 17 November 2020
Neurochips | |
Characteristics | |
Category | Consumer good |
Value | 1036 |
Volumen | 1 |
Consumer goods are objects demanded and consumed by all citizens of the faction. They are consumed directly from the base warehouse. It is possible to make a lot of money with consumer goods if you manage to manage the entire production and distribution cycle well. It should be noted that it can often be profitable to sell surpluses at a reasonable price if we have a production capacity much higher than what our own population can buy.
Neurochips allow you to connect a brain to a machine, allowing a multitude of applications in all areas of life of the twenty-first century.
Resources needed
Metals | 20 | |
Silicates | 20 | |
Carbon compounds | 10 | |
Inert gases | 10 | |
Water | 20 | |
Rare earths | 20 | |
Perovskite | 20 |