Difference between revisions of "Object:Ciberimplants"

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| masa =  
 
| masa =  
 
| Consumption=3.0
 
| Consumption=3.0
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| Priority=9
 
| Happiness bonus=1.0
 
| Happiness bonus=1.0
| Wealth bonus=0.01
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| Wealth bonus=0.0025
 
}}
 
}}
 
{{Object resources
 
{{Object resources

Revision as of 11:03, 17 November 2020

Ciberimplants
Ciberimplants
Characteristics
Category Consumer good
Value 933
Volumen 1

Consumer goods are objects demanded and consumed by all citizens of the faction. They are consumed directly from the base warehouse. It is possible to make a lot of money with consumer goods if you manage to manage the entire production and distribution cycle well. It should be noted that it can often be profitable to sell surpluses at a reasonable price if we have a production capacity much higher than what our own population can buy.

Cyberimplants allow to improve the human body.

Resources needed

Metales.png Metals 35
Silicatos.png Silicates 25
Compuestos c.png Carbon compounds 30
Gases inertes.png Inert gases 10
Agua.png Water 20