Difference between revisions of "Sezoia starting guide"
(Created page with "=Starting technologies= Physics - warp Drives (2) - - Explorer Drives (5) Armament -Wepon Improvements (2) - - Autocnnons (3) - - - 800mm (4) - - - 1000mm (4) - - Energy Weap...") |
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Unit Type | Unit Type |
Revision as of 17:52, 3 February 2018
Starting technologies
Physics - warp Drives (2) - - Explorer Drives (5)
Armament -Wepon Improvements (2) - - Autocnnons (3) - - - 800mm (4) - - - 1000mm (4) - - Energy Weapons (3) - - - Lser Weapons (4) - - - - Mk1 Laser Cannon (5)
Power - Thor Program (2) - - Thor I Reactors (4)
Habitability - Improved Life Support (2) - - Life 001 Systems (5)
Industry - Industry (2) - - Recycling Improvements I (3) - - Exocology (2) - - - Astroid Mining (3) - - - Atmospheric Processors (3) - - Space Shipyrds (3)
Social - Social I (2) - - Avanced Research (3) - - - Labratory Networks I (4)
Enineering - Engineering I (2) - - Combat Chassis (3) - - - Light Combat Chassis (3) - - - - Corvette (5) - - Base Design(3) - - - Planetary Bases (4) - - - Space Stations (4) - - Advanced Roboics (3) - - - Autorepair Systems (4) - - - - Auorepair Systems R93 (5)
Propulsion - Advanced Propulsion (2) - - Ion 1000 Thrusters (5) - - 5k Auxillary Thrusters (5)
Systems - Deep Space Tracking (2) - - Class 1 Sensors (3) - Shields (4) - - Shiels 50 M (4) - Ship Design Datbase I (5)
Troops - Advanced Training (2) - - Space Combat Docrine (3) - - - Space Assault (4) - - - - Troop Transportation (5) - - Planetary Combat Doctrine (3) - - - Plnetary Assault (5) - - - - Infantry Training (5) - - Assault Weaponry (3) - - - Assault Rifles (4) - - Personal Armour (3) - - - Armour Deflectors (4) - - - -Deflect Vest I (5) - - Tctical Explosives (5) - - Surveillance Systems (3) - - - Non-Leathal Weaponry (4) - - - Anti Riot Protecion (4) - - Command Centers I (3)
Fits
-Ship production Do not use speed-ups to install the Lance S. Microhauler Cargo hold class 1 Ion 500 (2) LWR Reactor Basic Beecell
Cargo I Support Create above design and then select your fleet, press 'ships' ( /_\) and select 'Cargo I'. Modify existing ship with corresponding design.
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Información detallada
Tier I
Trooper MKI - Combat
Microhauler Basic Troop Hanger
155/260 Ion 500 (3)
230/400 LWR Reactor (2)
350/350 Basic Beecell (2)
Cargo Rig MKI - Support Microhauler Cargo Hold Class 1 155/260 Ion 500 (3) 230/400 LWR Reactor (2) 350/350 Basic Beecell (2)
Tier II Trooper MKII - Combat Microhauler Basic Troop Hanger Life 001 125/150 Explorer 1 215/250 Ion 1000 300/350 Thor I
Cargo Rig MKII - Support Microhauler Cargo Hold 1A Life 001 125/150 Explorer 1 215/250 Ion 1000 300/350 Thor I
Corvette MK I - Combat (Projectile) Corvette AC 800mm Life 001 120/150 Explorer I 210/250 Ion 1000 250/350 Thor I
Corvette MK I - Combat (Laser) Corvette Laser Cannon 100-mk1 Life 001 120/150 Explorer I 230/250 Ion 1000 250/350 Thor I
NOTE
These fits have slots left open for suppor modules. Such modules would be AUX thrusters, Sensors, Shields or Armour.
Note - Laser cannons use more power than auto-cannons do, so using them in unison with modules that require a lot of power may no end very well with he ship.
Goal: Keep speed above 9.5 (95 for Atlas) Keep warp speeds above 0.9 (90 for Atlas)
Troops
Role SA PA SD PD EX SV Unit Type Weapons Armour Equipment Vehicle
Roles:
Police - Police are the main body that maintains law and order
amongst your faction. Having decent PLANETARY stats are nice,
however you should focus your stats into SURVAILLENCE.
Infantry - The senturies that protect your cities from foreign invars or units that are being calle to action if the existing Police foces cannot handle the situation. Focus on having High PLANETARY stats.
Marines - Rock-Hopping since the dawn of FTL travel, the Marines are the troopers responsable for maintaining a safe an secure zone across space here traders can roam free without fearo of being intercepted by pirates. Mainres should have high SPACE stats.
Explorers - From walking into abandone complexes, drifting wreckage, or into an unstable cave network inside an astroid, these troopers are dedicate to recording the unknown, as well as observe the present. These troops should have a balance between SPACE an PLANEARY stats, while you focused on EXPLORATION stats.
Database
Engineering -chassis Name Power/Personnel/Space Wepons Research Time Corvette 100/ 50/ +350 2(s) 2-3-3-5 1d15h Frigate 100/ 60/ +400 3(s) 2-3-3-5-8 9d15h Destroyer 100/ 70/ +500 3(s) 1(m) 2-3-3-8-6 10d15h Light cruiser 100/100/ +625 3(s) 2(m) 2-3-3-8-6-7 14d15h Heavy cruiser 100/150/ +800 3(s) 2(m) 1(L) 2-3-3-8-9-7 28d15h Light carrier 150/300/+1,200 2(s) 2(h) 2-3-3-8-9-9-9 56d15h Battleship 100/200/ +950 3(s) 2(m) 2(L) 2-3-3-8-9-7-10 64d15h Dreadnaught 200/400/+1,200 3(s) 3(m) 3(L) 2-3-3-8-9-10-10 88d15h Heavy carrier 300/500/+1,500 2(s) 2(m) 3(h) 2-3-3-8-9-9-9-11 120d15h Titan 400/700/+1,500 2(s) 2(m) 2(L) 2(xL) 2-3-3-8-9-10-10-11 152d15h Light freighter 100/100/ +550 1(s) 2-3-7-6 6d9h Heavy freighter 100/150/ +800 1(s) 2-3-7-8-6 24d9h Super heavy freighter 100/200/1,500 1(s) 1(m) 2-3-7-8-9-7 32d9h
-Planetary base core Name Power/Personnel/Space C.A. Troops/Wepons/Forifications Research Time Outpost 0/100/ +4,000 2 15(t) 5(w) 2(f) 2-3-4 21h Dome base 0/300/ +8,000 2 20(t) 15(w) 2(f) 2-3-4-8 8d21h Exocity 0/400/+12,000 3 15(t) 8(w) 2(f) 2-3-4-8 8d21h Core Base 0/150/ +6,000 2 20(t) 15(w) 4(f) 2-3-4-8-8 16d21h Hidra base 0/150/ +6,000 2 25(t) 25(w) 6(f) 2-3-4-8-8-10-8 56d21h Dome base II 0/300/+10,000 3 20(t) 15(w) 2(f) 2-3-4-8-8-10-8 56d21h Exocity II 0/400/+13,000 3 15(t) 8(w) 2(f) 2-3-4-8-8-10-9 64d21h
-orbital base core Name Power/Personnel/Space C.A. Troops/Wepons/Forifications Research Time Vanguard station 0/100/ +4,000 1 10(t) 5(w) 2(f) 2-3-4 21h Delta station 0/300/ +8,000 3 10(w) 12(w) 2(f) 2-3-4-8 16d21h Echo station 0/150/ +4,000 2 10(t) 8(w) 2(f) 2-3-4-8-8 16d21h Astroid station 0/150/ +4,000 3 10(t) 8(w) 2(f) 2-3-4-8-8-10-9 56d21h Ring station 0/300/+10,000 2 10(t) 15(w) 2(f) 2-3-4-8-8-10-9 56d21h Octogon station 0/500/+15,000 3 20(t) 30(w) 5(f) 2-3-4-8-8-10-9 56d21h
==
Habitability -Life support Name Power/Personnel/Space Research Time Life 001 0/ +140/ 25 2-5 1d3h Life 002 0/ +170/ 25 2-5-8 9d3h Life 003 0/ +200/ 25 2-5-8-8 17d3h Life 004 0/ +230/ 25 2-5-8-8-8 25d3h Life 004xL 0/ +960/100 2-5-8-8-8 25d3h Microhab 1 0/ +190/ 25 2-9-7 20d3h Microhab 2 0/ +220/ 25 2-9-7-8 28d3h Microhab 3 0/ +250/ 25 2-9-7-8-8 36d3h Microhab 4 0/ +280/ 25 2-9-7-8-8-8 44d3h Microhab 4xL 0/+1,960/100 2-9-7-8-8-8 44d3h T-hive A 0/ +490/ 50 2-9-9-7 36d3h T-hive B 0/ +550/ 50 2-9-9-7-8 44d3h T-hive C 0/ +610/ 50 2-9-9-7-8-8 52d3h T-hive D 0/ +670/ 50 2-9-9-7-8-8-8 60d3h T-hive A2 0/ +590/ 50 2-9-9-7-9-7 56d3h T-hive B2 0/ +650/ 50 2-9-9-7-8-9-7-8 72d3h T-hive C2 0/ +710/ 50 2-9-9-7-8-8-9-7-8-8 88d3h T-hive D2 0/ +770/ 50 2-9-9-7-8-8-8-9-7-8-8-8 104d3h T-hive D2xL 0/+3,260/200 2-9-9-7-8-8-8-9-7-8-8-8 104d3h
=
Power -Solar power Name Radiation-Effeciency/Personnel/Space Research Time Helios I +1,000-0.25/30/50 Helios II +1,000-0.30/30/50 2-7 4d3g Helios III +1,000-0.35/30/50 2-7-9 20d3h Nova Class A +2,000-0.25/30/50 2-8-7 12d3h Nova class A2 +2,000-0.30/30/50 2-8-7-9 28d3h Nova class A3 +2,000-0.35/30/50 2-8-7-9-9 44d3h Nova Class B +3,000-0.25/30/50 2-8-10-7 44d3h Nova class B2 +3,000-0.30/30/50 2-8-10-7-9 60d3h Nova class B3 +3,000-0.35/30/50 2-8-10-7-9-9 76d3h
-Fission Name Power/Personnel/Space Research Time Thor I +250/20/ 25 2-4 15h Thor II +300/20/ 25 2-4-7 4d15h Thor III +350/20/ 25 2-4-7-8 12d15h Thor IIIxL +1,500/80/100 2-4-7-8 12d15h Loki I +300/20/ 25 2-8-4 8d15h Loki II +350/20/ 25 2-8-4-7 12d15h Loki III +400/20/ 25 2-8-4-7-8 20d15h Loki IIIxL +1,700/80/100 2-8-4-7-8 20d15h Odin I +350/20/ 25 2-8-8-5 17d3h Odin II +400/20/ 25 2-8-8-5-7 21d3h Odin III +450/20/ 25 2-8-8-5-7-8 21d3h Odin III xL +1,900/80/100 2-8-8-5-7-8 21d3h
-Fusion reactor Name Power/Personnel/Space Research Time Fusion-in mk1 +220/20/ 25 2-3-4 21h Fusion-in mk2 +300/20/ 25 2-2-3-5-7 5d21h Fusion-in mk3 +380/20/ 25 2-2-3-5-7-6-7 9d21h Fusion-in mk3 xL +1,600/80/100 2-2-3-5-7-6-7 9d21h Fusion-mag mk1 +250/20/ 25 2-8-4 8d15h Fusion-mag mk2 +350/20/ 25 2-8-4-5-7 13d15h Fusion-mag mk3 +450/20/ 25 2-8-4-5-7-6-7 19d15h Fusion-mag mk3 xL +1,900/80/100 2-8-4-5-7-6-7 19d15h Fusion-grav mk1 +400/20/ 25 2-9-4 16d15h Fusion-grav mk2 +500/20/ 25 2-9-4-5-7 21d15h Fusion-grav mk3 +600/20/ 25 2-9-5-5-7-6-7 27d15h Fusion-grav mk3 xL +2,500/80/100 2-9-5-5-7-6-7 27d15h
-Anti-matter rectors Name Power/Personnel/Space Research Time Lambda reactor I +600/20/ 25 8-9 24d Lambda reactor II +650/20/ 25 8-9-9 40d Lambda reactor III +700/20/ 25 8-9-9-9 56d Lambda reactor III xL +3,000/80/100 8-9-9-9 56d
=
Thrusters -Ion Name Power/Personnel/Space Thrust Research Time Ion 1000 50/10/100 1,000 2-5 1d3h Ion 1500 75/10/125 1,250 2-6 2d3h Ion 2000 100/10/150 1,575 2-7 4d3h Ion 3000 150/10/200 2,200 2-8 8d3h Ion 1000B 50/10/100 1,100 2-5-7-5 6d3h Ion 1500B 75/10/125 1,375 2-6-7-6 8d3h Ion 2000B 100/10/150 1,725 2-7-7-7 12d3h Ion 3000B 150/10/200 2,400 2-8-7-8 20d3h Ion 5000B 200/10/300 3,750 2-8-7-8-9 36s3h
-Maneuvering Name Power/Personnel/Space Thrust Research Time 5K auxillary thrusters 50/10/25 5,000 2-5 1d3h 7k auxillary thrusters 65/10/25 6,000 2-5-8 9d3h 10k auxillary thrusters 90/10/25 7,000 2-5-8-8 17d3h
-Orion Name Power/Personnel/Space Thrust Research Time Orion 2000 90/10/100 1,100 2-8-8 16d3h Orion 3000 180/10/150 1,725 2-8-8 16d3h Orion 5000 270/10/200 2,400 2-8-8 16d3h Orion 2000A 90/10/100 1,200 2-8-8-9-8 40d3h Orion 3000A 180/10/150 1,825 2-8-8-9-8 40d3h Orion 5000A 270/10/200 2,600 2-8-8-9-8 40d3h Orion 7000A 360/10/300 4,050 2-8-8-9-8-8 48d3h
-Fusion Name Power/Personnel/Space Thrust Research Time Fusion 5000 120/10/100 1,200 2-8-8-10-8 48d3h Fusion 7000 240/10/150 1,875 2-8-8-10-8 48d3h Fusion 10000 360/10/200 2,000 2-8-8-10-8 48d3h Fusion 5000A 120/10/100 1,300 2-8-8-10-8-10-8 88d3h Fusion 7000A 240/10/150 2,050 2-8-8-10-8-10-8 88d3h Fusion 10000A 360/10/200 2,800 2-8-8-10-8-10-8 88d3h Fusion 15000A 480/10/300 4,350 2-8-8-10-8-10-8-8 96d3h
-Neutron Name Power/Personnel/Space Thrust Research Time Neutron 5000 150/10/100 1,350 2-8-10-10-9-8 93d3h Neutron 10000 300/10/150 2,100 2-8-10-10-9-8 93d3h Neutron 15000 450/10/200 2,900 2-8-10-10-9-8 93d3h Neutron 20000 600/10/300 4,700 2-8-10-10-9-8 93d3h
=
Warp Drives (physics)
-Basic Technology Name Power/Personnel/Space Range Mass Research Time Basic warp drive 40/20/50 8.0 1,000 2 3h
-explorer program Name Power/Personnel/Space Range Mass Research Time Explorer O 40/20/50 15.0 1,350 2-3 9h Explorer I 40/20/50 15.0 1,500 2-3-4 21h Explorer II 40/20/50 15.0 1,650 2-3-4-8 8d21h Explorer III 40/20/50 15.0 1,800 2-3-4-8-8 16d21h
-deadalus program Name Power/Personnel/Space Range Mass Research Time Deadalus L1 50/25/100 8.0 2,000 2-5-7 5d3h Deadalus L2 50/25/100 8.0 2,200 2-5-7-7 9d3h Deadalus L3 50/25/100 8.0 2,400 2-5-7-7-7 13d3h
-Icarus Program Name Power/Personnel/Space Range Mass Research Time Icarus Class I 160/40/150 10.0 3,100 2-8-6 10d3h Icarus Class 2 160/40/150 10.0 3,400 2-8-6-7 14d3h Icarus Class 3 160/40/150 10.0 3,700 2-8-6-7-8 22d3h Icarus Class 4 160/40/150 10.0 4,000 2-8-6-7-8-9 38d3h
-Hiperdementional Drives Name Power/Personnel/Space Range Mass Research Time Plank SX 100/50/200 8.0 4,200 2-8-10-9 56d3h Plank SX Grav 100/50/200 12.0 4,200 2-8-10-9 56d3h Plank SX2 100/50/200 8.0 4,600 2-8-10-9-9 72d3h Plank SX2 Grav 100/50/200 12.0 4,600 2-8-10-9-9 72d3h Plank SV 120/50/200 8.0 4,500 2-8-10-9-9-9 88d3h Plank SV Grav 120/50/200 12.0 4,500 2-8-10-9-9-9 88d3h Plank SV2 120/50/200 8.0 4,900 2-8-10-9-9-9-9 104d3h Plank SV2 Grav 120/50/200 12.0 4,900 2-8-10-9-9-9-9 104d3h
==
Armament -projectile turrets - - Autoguns Name Power/Personnel/Space Size Firepower Research Time AC 800 10/ 5/ 25 s 170 2-3-4 21h AC 1000 10/ 5/ 50 s 190 2-3-4 21h AC 1200 10/10/ 50 s 210 2-3-5 1d9h AC 1500 10/20/ 75 m 230 2-3-6 2d9h AC 2000 10/20/100 L 250 2-3-7 4d9h AC 800II 10/ 5/ 25 s 180 2-3-4-10-4 33d9h AC 1000II 10/ 5/ 50 s 200 2-3-4-10-4 33d9h AC 1200II 10/10/ 50 m 220 2-3-5-10-5 34d9h AC 1500II 10/20/ 75 m 240 2-3-6-10-6 36d9h AC 2000II 10/20/100 L 260 2-3-7-10-7 40d9h AC 6000 20/40/200 xL 1,500 2-3-8 16d9h AC 8000 20/40/200 xL 1,600 2-3-8-8 32d9h - - miniguns Name Power/Personnel/Space Size Firepower Research Time Gatling 1MG 10/ 5/25 xs 25 2-3-4-5 1d21h Gatling 2MG 10/ 5/25 xs 25 2-3-4-6 2d21h Gatling 3MG 10/10/25 s 25 2-3-4-7 4d21h Gatling 4MG 10/10/25 s 25 2-3-4-8 8d21h Gatling 4MG Grav 10/10/25 s 25 2-3-4-8 8d21h Gatling 1AMG 10/ 5/25 xs 30 2-3-4-5-10-5 34d21h Gatling 2AMG 10/ 5/25 xs 30 2-3-4-6-10-6 36d21h Gatling 3AMG 10/10/25 s 30 2-3-4-7-10-7 40d21h Gatling 4AMG 10/10/25 s 30 2-3-4-8-10-8 48d21h Gatling 4AMG Grav 10/10/25 s 30 2-3-4-8-10-8 48d21h
-lasor cannons Name Power/Personnel/Space Size Firepower Research Time Lasor cannon 100 mk1 20/ 5/ 25 s 120 2-3-4-5 1d21h Lasor cannon 200 mk1 20/10/ 50 m 130 2-3-4-5 1d21h Lasor cannon 300 mk1 20/20/100 L 140 2-3-4-5 1d21h Lasor cannon 100 mk2 20/ 5/ 25 s 140 2-3-4-5-9-6 19d21h Lasor cannon 200 mk2 20/10/ 50 m 150 2-3-4-5-9-6 19d21h Lasor cannon 300 mk2 20/20/100 L 160 2-3-4-5-9-6 19d21h Lasor cannon 100 mk3 20/ 5/ 25 s 160 2-3-4-5-9-6-10-7 55d21h Lasor cannon 200 mk3 20/10/ 50 m 170 2-3-4-5-9-6-10-7 55d21h Lasor cannon 300 mk3 20/20/100 L 180 2-3-4-5-9-6-10-7 55d21h
-rail cannons Name Power/Personnel/Space Size Firepower Research Time Rail 700 20/20/50 s 200 2-9-4 16d15h Rail 800 20/20/75 m 250 2-9-4-8 24d15h Rail 1000 20/20/125 L 300 2-9-4-8-8 32d15h
-Plasma Cannons Name Power/Personnel/Space Size Firepower Research Time Plasma Cannon MK1 50/40/200 xL 1,200 2-3-8-5 9d9h Plasma Cannon MK2 50/40/200 xL 1,300 2-3-8-8-9 32d9h Plasma Cannon MK3 50/40/200 xL 1,400 2-3-8-8-10-9 64d9h
- Fighter Hangers (Engineering) Name Power/Personnel/Space Firepower Research Time Eagle mk1 150/250/250 400 2-3-3-9-8 24d15h Havok mk1 150/350/250 2,000 2-3-3-9-9 32d15h Eagle mk2 150/250/250 400 2-3-3-9-8-10 56d15h Havok mk2 150/350/250 2,200 2-3-3-9-9-10 64d15h
=
Defence -Shields - systems Name Power/Personnel/Space Shield Research Time 50M Shields 50/10/50 300 4-4 1d 75M Shields 75/10/50 400 4-4-6 3d 100M Shields 100/10/50 600 4-4-6-7 7d GravM Shields 100/10/50 700 4-4-6-7 7d 50P Sheilds 50/10/50 350 4-9-4 17d 75P Shields 75/10/50 450 4-9-4-6 19d 100P Shields 100/10/50 700 4-9-4-6-7 23d GravP Shields 100/10/50 800 4-9-4-6-7 23d 200N Shields 200/10/50 1,200 4-9-9-6 34d 500N Shields 500/10/50 2,800 4-9-9-6-8 42d GravN Shields 500/10/50 3,000 4-9-9-6-8 42d
-armour plating - engineering - - Testudo Name Power/Personnel/Space Armour Research Time Testudo class 1 10/10/ 50 1,500 2-6-7 6d3h Testudo Class 2 10/10/ 50 3,200 2-6-7-9 23d3h Enriched testudo 10/10/ 50 3,500 2-6-7-9 23d3h Testudo Class 1L 20/20/100 3,200 2-6-7 6d3h Testudo Class 2L 20/20/100 6,600 2-6-7-9 23d3h Enriched TestudoL 20/20/100 7,200 2-6-7-9 23d3h Testudo class 1xL 40/40/200 6,400 2-6-7 6d3h Testudo Class 2xL 40/40/200 13,200 2-6-7-9 23d3h Enriched Testudo xL 40/40/200 14,400 2-6-7-9 23d3h - - Poly A Name Power/Personnel/Space Armour Research Time Poly A Class 1 10/10/50 2,200 2-6-9-5 19d3h Poly A Class 2 10/10/50 2,500 2-6-9-5-9 35d3h Poly A Class 3 10/10/50 2,800 2-6-9-5-9-9 51d3h Enriched Poly A 10/10/50 3,200 2-6-9-5-9-9 51d3h Poly A class 1L 20/20/100 5,000 2-6-9-5 19d3h Poly A Class 2L 20/20/100 5,200 2-6-9-5-9 35d3h Poly A Class 3L 20/20/100 5,800 2-6-9-5-9-9 51d3h Enriched Poly A L 20/20/100 6,600 2-6-9-5-9-9 51d3h Poly A Class 1xL 40/40/200 10,000 2-6-9-5 19d3h Poly A Class 2xL 40/40/200 10,400 2-6-9-5-9 35d3h Poly A Class 3xL 40/40/200 11,600 2-6-9-5-9-9 51d3h Enriched poly A xL 40/40/200 13,200 2-6-9-5-9-9 51d3h
==
Utility -Armour Repariers - engineering Name Power/Personnel/Space Repair-Assistance Research Time Auto R93 30/ 20/ 25 200 2-3-4-5 1d12h Autp R94 30/ 20/ 25 250 2-3-4-5-6 3d21h Repair Hanger R01 250/ 250/200 250-25 2-3-4-5-8 9d21h Repair Hanger R02 500/ 500/400 500-100 2-3-4-5-8-8 17d21h Repair Hanger R03 1,000/1,000/800 1,000-400 2-3-4-5-8-8-8 25d21h
-Sensory - - Sensors - systems Name Power/Personnel/Space Strengh Research Time Sensor Class 1 20/10/25 1.0 2-3 9h Sensor Class 1D 20/10/25 1.2 2-3-7 4d9h Sensor Class 1E 20/10/25 1.4 2-3-7-7 8d9h Sensor Class 1R 20/10/25 1.6 2-3-7-7-7 12d9h Sensor Class 2 20/10/25 1.5 2-8-4 8d15h Sensor Class 2D 20/10/25 1.7 2-8-4-8 16d15h Sensor Class 3 20/10/25 1.6 2-8-10-5 41d3h Sensor Class 3D 20/10/25 1.8 2-8-10-5-8 41d3h - -cloaking devices Name Power/Personnel/Space Strengh Research Time Cloaking device 50/10/25 x0.5 2-7-4 4d15h Advanced Cloaking Device 50/10/25 x0.4 2-7-4-9 20d15h Mimitizor 100/10/25 x0.2 2-7-4-9-9 32d15h
-troop hangers - troops Name Power/Personnel/Space Capacity Research Time Troop hanger I 25/15/100 1 2-3-4-5-6 3d21h Troop hanger II 25/15/100 1 2-3-4-5-6-7-8 15d21h Troop hanger 2x 50/30/200 3 2-3-4-5-6-7 7d21h Troop hanger 2y 50/30/200 3 2-3-4-5-6-7-7-8 19d21h Troop hanger 3x 100/60/400 8 2-3-4-5-6-8-7 15d21h Troop hanger 3y 100/60/400 8 2-3-4-5-6-8-7-8 23d21h
- Cargo Hangers - Industry Name Power/Personnel/Space Capacity Research Time Cargo hold class 1A 25/ 15/ 100 10,000 2-3-4 21h Cargo hold class 2A 100/ 60/ 400 80,000 2-3-4-5 1d21h Cargo hold class 3A 400/240/1,600 360,000 2-3-4-5-6 3d21h Cargo hold class 1B 25/ 15/ 100 12,000 2-3-9-8 24d9h Cargo hold class 2B 100/ 60/ 400 96,000 2-3-9-8-8 32d9h Cargo hold class 3B 400/240/1,600 432,000 2-3-9-8-8-8 40d9h
-Mining equipment - industry Name Power/Personnel/Space Rate Research Time Basic astroid mine 100/20/100 60 2-2-3 1d12h Astroid mine I 100/20/100 80 2-2-3-7 4d12h Astroid mine II 100/20/100 100 2-2-3-7-9 22d12h Astroid mine III 100/20/100 120 2-2-3-7-9-9 36d12h Astroid grav mine 100/20/100 140 2-2-3-7-9-9 36d12h