Difference between revisions of "Sezoia starting guide"
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Revision as of 19:38, 8 February 2018
Starting technologies
Fits
-Ship production Do not use speed-ups to install the Lance S. Microhauler Cargo hold class 1 Ion 500 (2) LWR Reactor Basic Beecell
Cargo I Support Create above design and then select your fleet, press 'ships' ( /_\) and select 'Cargo I'. Modify existing ship with corresponding design.
Tier I
Trooper MKI - Combat
Microhauler Basic Troop Hanger
155/260 Ion 500 (3)
230/400 LWR Reactor (2)
350/350 Basic Beecell (2)
Cargo Rig MKI - Support Microhauler Cargo Hold Class 1 155/260 Ion 500 (3) 230/400 LWR Reactor (2) 350/350 Basic Beecell (2)
Tier II Trooper MKII - Combat Microhauler Basic Troop Hanger Life 001 125/150 Explorer 1 215/250 Ion 1000 300/350 Thor I
Cargo Rig MKII - Support Microhauler Cargo Hold 1A Life 001 125/150 Explorer 1 215/250 Ion 1000 300/350 Thor I
Corvette MK I - Combat (Projectile) Corvette AC 800mm Life 001 120/150 Explorer I 210/250 Ion 1000 250/350 Thor I
Corvette MK I - Combat (Laser) Corvette Laser Cannon 100-mk1 Life 001 120/150 Explorer I 230/250 Ion 1000 250/350 Thor I
NOTE
These fits have slots left open for suppor modules. Such modules would be AUX thrusters, Sensors, Shields or Armour.
Note - Laser cannons use more power than auto-cannons do, so using them in unison with modules that require a lot of power may no end very well with he ship.
Goal: Keep speed above 9.5 (95 for Atlas) Keep warp speeds above 0.9 (90 for Atlas)
Troops
Role SA PA SD PD EX SV Unit Type Weapons Armour Equipment Vehicle
Roles:
Police - Police are the main body that maintains law and order
amongst your faction. Having decent PLANETARY stats are nice,
however you should focus your stats into SURVAILLENCE.
Infantry - The senturies that protect your cities from foreign invars or units that are being calle to action if the existing Police foces cannot handle the situation. Focus on having High PLANETARY stats.
Marines - Rock-Hopping since the dawn of FTL travel, the Marines are the troopers responsable for maintaining a safe an secure zone across space here traders can roam free without fearo of being intercepted by pirates. Mainres should have high SPACE stats.
Explorers - From walking into abandone complexes, drifting wreckage, or into an unstable cave network inside an astroid, these troopers are dedicate to recording the unknown, as well as observe the present. These troops should have a balance between SPACE an PLANEARY stats, while you focused on EXPLORATION stats.
Database
Engineering
-chassis Name Power/Personnel/Space Wepons Research Time Corvette 100/ 50/ +350 2(s) 2-3-3-5 1d15h Frigate 100/ 60/ +400 3(s) 2-3-3-5-8 9d15h Destroyer 100/ 70/ +500 3(s) 1(m) 2-3-3-8-6 10d15h Light cruiser 100/100/ +625 3(s) 2(m) 2-3-3-8-6-7 14d15h Heavy cruiser 100/150/ +800 3(s) 2(m) 1(L) 2-3-3-8-9-7 28d15h Light carrier 150/300/+1,200 2(s) 2(h) 2-3-3-8-9-9-9 56d15h Battleship 100/200/ +950 3(s) 2(m) 2(L) 2-3-3-8-9-7-10 64d15h Dreadnaught 200/400/+1,200 3(s) 3(m) 3(L) 2-3-3-8-9-10-10 88d15h Heavy carrier 300/500/+1,500 2(s) 2(m) 3(h) 2-3-3-8-9-9-9-11 120d15h Titan 400/700/+1,500 2(s) 2(m) 2(L) 2(xL) 2-3-3-8-9-10-10-11 152d15h Light freighter 100/100/ +550 1(s) 2-3-7-6 6d9h Heavy freighter 100/150/ +800 1(s) 2-3-7-8-6 24d9h Super heavy freighter 100/200/1,500 1(s) 1(m) 2-3-7-8-9-7 32d9h
-Planetary base core Name Power/Personnel/Space C.A. Troops/Wepons/Forifications Research Time Outpost 0/100/ +4,000 2 15(t) 5(w) 2(f) 2-3-4 21h Dome base 0/300/ +8,000 2 20(t) 15(w) 2(f) 2-3-4-8 8d21h Exocity 0/400/+12,000 3 15(t) 8(w) 2(f) 2-3-4-8 8d21h Core Base 0/150/ +6,000 2 20(t) 15(w) 4(f) 2-3-4-8-8 16d21h Hidra base 0/150/ +6,000 2 25(t) 25(w) 6(f) 2-3-4-8-8-10-8 56d21h Dome base II 0/300/+10,000 3 20(t) 15(w) 2(f) 2-3-4-8-8-10-8 56d21h Exocity II 0/400/+13,000 3 15(t) 8(w) 2(f) 2-3-4-8-8-10-9 64d21h
-orbital base core Name Power/Personnel/Space C.A. Troops/Wepons/Forifications Research Time Vanguard station 0/100/ +4,000 1 10(t) 5(w) 2(f) 2-3-4 21h Delta station 0/300/ +8,000 3 10(w) 12(w) 2(f) 2-3-4-8 16d21h Echo station 0/150/ +4,000 2 10(t) 8(w) 2(f) 2-3-4-8-8 16d21h Astroid station 0/150/ +4,000 3 10(t) 8(w) 2(f) 2-3-4-8-8-10-9 56d21h Ring station 0/300/+10,000 2 10(t) 15(w) 2(f) 2-3-4-8-8-10-9 56d21h Octogon station 0/500/+15,000 3 20(t) 30(w) 5(f) 2-3-4-8-8-10-9 56d21h
Habitability
-Life support Name Power/Personnel/Space Research Time Life 001 0/ +140/ 25 2-5 1d3h Life 002 0/ +170/ 25 2-5-8 9d3h Life 003 0/ +200/ 25 2-5-8-8 17d3h Life 004 0/ +230/ 25 2-5-8-8-8 25d3h Life 004xL 0/ +960/100 2-5-8-8-8 25d3h Microhab 1 0/ +190/ 25 2-9-7 20d3h Microhab 2 0/ +220/ 25 2-9-7-8 28d3h Microhab 3 0/ +250/ 25 2-9-7-8-8 36d3h Microhab 4 0/ +280/ 25 2-9-7-8-8-8 44d3h Microhab 4xL 0/+1,960/100 2-9-7-8-8-8 44d3h T-hive A 0/ +490/ 50 2-9-9-7 36d3h T-hive B 0/ +550/ 50 2-9-9-7-8 44d3h T-hive C 0/ +610/ 50 2-9-9-7-8-8 52d3h T-hive D 0/ +670/ 50 2-9-9-7-8-8-8 60d3h T-hive A2 0/ +590/ 50 2-9-9-7-9-7 56d3h T-hive B2 0/ +650/ 50 2-9-9-7-8-9-7-8 72d3h T-hive C2 0/ +710/ 50 2-9-9-7-8-8-9-7-8-8 88d3h T-hive D2 0/ +770/ 50 2-9-9-7-8-8-8-9-7-8-8-8 104d3h T-hive D2xL 0/+3,260/200 2-9-9-7-8-8-8-9-7-8-8-8 104d3h
Power
-Solar power Name Radiation-Effeciency/Personnel/Space Research Time Helios I +1,000-0.25/30/50 Helios II +1,000-0.30/30/50 2-7 4d3g Helios III +1,000-0.35/30/50 2-7-9 20d3h Nova Class A +2,000-0.25/30/50 2-8-7 12d3h Nova class A2 +2,000-0.30/30/50 2-8-7-9 28d3h Nova class A3 +2,000-0.35/30/50 2-8-7-9-9 44d3h Nova Class B +3,000-0.25/30/50 2-8-10-7 44d3h Nova class B2 +3,000-0.30/30/50 2-8-10-7-9 60d3h Nova class B3 +3,000-0.35/30/50 2-8-10-7-9-9 76d3h
-Fission Name Power/Personnel/Space Research Time Thor I +250/20/ 25 2-4 15h Thor II +300/20/ 25 2-4-7 4d15h Thor III +350/20/ 25 2-4-7-8 12d15h Thor IIIxL +1,500/80/100 2-4-7-8 12d15h Loki I +300/20/ 25 2-8-4 8d15h Loki II +350/20/ 25 2-8-4-7 12d15h Loki III +400/20/ 25 2-8-4-7-8 20d15h Loki IIIxL +1,700/80/100 2-8-4-7-8 20d15h Odin I +350/20/ 25 2-8-8-5 17d3h Odin II +400/20/ 25 2-8-8-5-7 21d3h Odin III +450/20/ 25 2-8-8-5-7-8 21d3h Odin III xL +1,900/80/100 2-8-8-5-7-8 21d3h
-Fusion reactor Name Power/Personnel/Space Research Time Fusion-in mk1 +220/20/ 25 2-3-4 21h Fusion-in mk2 +300/20/ 25 2-2-3-5-7 5d21h Fusion-in mk3 +380/20/ 25 2-2-3-5-7-6-7 9d21h Fusion-in mk3 xL +1,600/80/100 2-2-3-5-7-6-7 9d21h Fusion-mag mk1 +250/20/ 25 2-8-4 8d15h Fusion-mag mk2 +350/20/ 25 2-8-4-5-7 13d15h Fusion-mag mk3 +450/20/ 25 2-8-4-5-7-6-7 19d15h Fusion-mag mk3 xL +1,900/80/100 2-8-4-5-7-6-7 19d15h Fusion-grav mk1 +400/20/ 25 2-9-4 16d15h Fusion-grav mk2 +500/20/ 25 2-9-4-5-7 21d15h Fusion-grav mk3 +600/20/ 25 2-9-5-5-7-6-7 27d15h Fusion-grav mk3 xL +2,500/80/100 2-9-5-5-7-6-7 27d15h
-Anti-matter rectors Name Power/Personnel/Space Research Time Lambda reactor I +600/20/ 25 8-9 24d Lambda reactor II +650/20/ 25 8-9-9 40d Lambda reactor III +700/20/ 25 8-9-9-9 56d Lambda reactor III xL +3,000/80/100 8-9-9-9 56d