Difference between revisions of "Sezoia starting guide"

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Plank SV2 120/50/200 8.0 4,900 2-8-10-9-9-9-9 104d3h
 
Plank SV2 120/50/200 8.0 4,900 2-8-10-9-9-9-9 104d3h
 
Plank SV2 Grav 120/50/200 12.0 4,900 2-8-10-9-9-9-9 104d3h
 
Plank SV2 Grav 120/50/200 12.0 4,900 2-8-10-9-9-9-9 104d3h
 
==Armament==
 
-projectile turrets
 
- - Autoguns
 
Name Power/Personnel/Space Size Firepower Research Time
 
AC 800 10/ 5/ 25 s   170 2-3-4   21h
 
AC 1000 10/ 5/ 50 s   190 2-3-4   21h
 
AC 1200 10/10/ 50 s   210 2-3-5 1d9h
 
AC 1500 10/20/ 75 m   230 2-3-6 2d9h
 
AC 2000 10/20/100 L   250 2-3-7 4d9h
 
AC 800II 10/ 5/ 25 s   180 2-3-4-10-4 33d9h
 
AC 1000II 10/ 5/ 50 s   200 2-3-4-10-4 33d9h
 
AC 1200II 10/10/ 50 m   220 2-3-5-10-5 34d9h
 
AC 1500II 10/20/ 75 m   240 2-3-6-10-6 36d9h
 
AC 2000II 10/20/100 L   260 2-3-7-10-7 40d9h
 
AC 6000 20/40/200 xL 1,500 2-3-8 16d9h
 
AC 8000 20/40/200 xL 1,600 2-3-8-8 32d9h
 
- - miniguns
 
Name Power/Personnel/Space Size Firepower Research Time
 
Gatling 1MG 10/ 5/25 xs 25 2-3-4-5 1d21h
 
Gatling 2MG 10/ 5/25 xs 25 2-3-4-6 2d21h
 
Gatling 3MG 10/10/25 s 25 2-3-4-7 4d21h
 
Gatling 4MG 10/10/25 s 25 2-3-4-8 8d21h
 
Gatling 4MG Grav 10/10/25 s 25 2-3-4-8 8d21h
 
Gatling 1AMG 10/ 5/25 xs 30 2-3-4-5-10-5 34d21h
 
Gatling 2AMG 10/ 5/25 xs 30 2-3-4-6-10-6 36d21h
 
Gatling 3AMG 10/10/25 s 30 2-3-4-7-10-7 40d21h
 
Gatling 4AMG 10/10/25 s 30 2-3-4-8-10-8 48d21h
 
Gatling 4AMG Grav 10/10/25 s 30 2-3-4-8-10-8 48d21h
 
 
-lasor cannons
 
Name Power/Personnel/Space Size Firepower Research Time
 
Lasor cannon 100 mk1 20/ 5/ 25 s 120 2-3-4-5 1d21h
 
Lasor cannon 200 mk1 20/10/ 50 m 130 2-3-4-5 1d21h
 
Lasor cannon 300 mk1 20/20/100 L 140 2-3-4-5 1d21h
 
Lasor cannon 100 mk2 20/ 5/ 25 s 140 2-3-4-5-9-6 19d21h
 
Lasor cannon 200 mk2 20/10/ 50 m 150 2-3-4-5-9-6 19d21h
 
Lasor cannon 300 mk2 20/20/100 L 160 2-3-4-5-9-6 19d21h
 
Lasor cannon 100 mk3 20/ 5/ 25 s 160 2-3-4-5-9-6-10-7 55d21h
 
Lasor cannon 200 mk3 20/10/ 50 m 170 2-3-4-5-9-6-10-7 55d21h
 
Lasor cannon 300 mk3 20/20/100 L 180 2-3-4-5-9-6-10-7 55d21h
 
 
-rail cannons
 
Name Power/Personnel/Space Size Firepower Research Time
 
Rail 700 20/20/50 s 200 2-9-4 16d15h
 
Rail 800 20/20/75 m 250 2-9-4-8 24d15h
 
Rail 1000 20/20/125 L 300 2-9-4-8-8 32d15h
 
 
-Plasma Cannons
 
Name Power/Personnel/Space Size Firepower Research Time
 
Plasma Cannon MK1 50/40/200 xL 1,200 2-3-8-5 9d9h
 
Plasma Cannon MK2 50/40/200 xL 1,300 2-3-8-8-9 32d9h
 
Plasma Cannon MK3 50/40/200 xL 1,400 2-3-8-8-10-9 64d9h
 
 
- Fighter Hangers (Engineering)
 
Name Power/Personnel/Space Firepower Research Time
 
Eagle mk1 150/250/250   400 2-3-3-9-8 24d15h
 
Havok mk1 150/350/250 2,000 2-3-3-9-9 32d15h
 
Eagle mk2 150/250/250   400 2-3-3-9-8-10 56d15h
 
Havok mk2 150/350/250 2,200 2-3-3-9-9-10 64d15h
 

Revision as of 19:37, 8 February 2018

Starting technologies

01 Physics.png

02 Armament.png

03 Power.png

04 Habitability.png

05 Industry.png

06 Social.png

07 Engineering.png

08 Propulsion.png

09 Systems.png

10 Troops.png

Fits

-Ship production Do not use speed-ups to install the Lance S. Microhauler Cargo hold class 1 Ion 500 (2) LWR Reactor Basic Beecell

Cargo I Support Create above design and then select your fleet, press 'ships' ( /_\) and select 'Cargo I'. Modify existing ship with corresponding design.


Tier I Trooper MKI - Combat Microhauler Basic Troop Hanger 155/260 Ion 500 (3) 230/400 LWR Reactor (2) 350/350 Basic Beecell (2)

Cargo Rig MKI - Support Microhauler Cargo Hold Class 1 155/260 Ion 500 (3) 230/400 LWR Reactor (2) 350/350 Basic Beecell (2)

Tier II Trooper MKII - Combat Microhauler Basic Troop Hanger Life 001 125/150 Explorer 1 215/250 Ion 1000 300/350 Thor I

Cargo Rig MKII - Support Microhauler Cargo Hold 1A Life 001 125/150 Explorer 1 215/250 Ion 1000 300/350 Thor I

Corvette MK I - Combat (Projectile) Corvette AC 800mm Life 001 120/150 Explorer I 210/250 Ion 1000 250/350 Thor I

Corvette MK I - Combat (Laser) Corvette Laser Cannon 100-mk1 Life 001 120/150 Explorer I 230/250 Ion 1000 250/350 Thor I


NOTE

These fits have slots left open for suppor modules. Such modules would be AUX thrusters, Sensors, Shields or Armour.

Note - Laser cannons use more power than auto-cannons do, so using them in unison with modules that require a lot of power may no end very well with he ship.

Goal: Keep speed above 9.5 (95 for Atlas) Keep warp speeds above 0.9 (90 for Atlas)


Troops

Role SA PA SD PD EX SV Unit Type Weapons Armour Equipment Vehicle


Roles: Police - Police are the main body that maintains law and order amongst your faction. Having decent PLANETARY stats are nice, however you should focus your stats into SURVAILLENCE.

Infantry - The senturies that protect your cities from foreign invars or units that are being calle to action if the existing Police foces cannot handle the situation. Focus on having High PLANETARY stats.

Marines - Rock-Hopping since the dawn of FTL travel, the Marines are the troopers responsable for maintaining a safe an secure zone across space here traders can roam free without fearo of being intercepted by pirates. Mainres should have high SPACE stats.

Explorers - From walking into abandone complexes, drifting wreckage, or into an unstable cave network inside an astroid, these troopers are dedicate to recording the unknown, as well as observe the present. These troops should have a balance between SPACE an PLANEARY stats, while you focused on EXPLORATION stats.

Database

Engineering

-chassis Name Power/Personnel/Space Wepons Research Time Corvette 100/ 50/ +350 2(s) 2-3-3-5 1d15h Frigate 100/ 60/ +400 3(s) 2-3-3-5-8 9d15h Destroyer 100/ 70/ +500 3(s) 1(m) 2-3-3-8-6 10d15h Light cruiser 100/100/ +625 3(s) 2(m) 2-3-3-8-6-7 14d15h Heavy cruiser 100/150/ +800 3(s) 2(m) 1(L) 2-3-3-8-9-7 28d15h Light carrier 150/300/+1,200 2(s) 2(h) 2-3-3-8-9-9-9 56d15h Battleship 100/200/ +950 3(s) 2(m) 2(L) 2-3-3-8-9-7-10 64d15h Dreadnaught 200/400/+1,200 3(s) 3(m) 3(L) 2-3-3-8-9-10-10 88d15h Heavy carrier 300/500/+1,500 2(s) 2(m) 3(h) 2-3-3-8-9-9-9-11 120d15h Titan 400/700/+1,500 2(s) 2(m) 2(L) 2(xL) 2-3-3-8-9-10-10-11 152d15h Light freighter 100/100/ +550 1(s) 2-3-7-6 6d9h Heavy freighter 100/150/ +800 1(s) 2-3-7-8-6 24d9h Super heavy freighter 100/200/1,500 1(s) 1(m) 2-3-7-8-9-7 32d9h

-Planetary base core Name Power/Personnel/Space C.A. Troops/Wepons/Forifications Research Time Outpost 0/100/ +4,000 2 15(t) 5(w) 2(f) 2-3-4 21h Dome base 0/300/ +8,000 2 20(t) 15(w) 2(f) 2-3-4-8 8d21h Exocity 0/400/+12,000 3 15(t) 8(w) 2(f) 2-3-4-8 8d21h Core Base 0/150/ +6,000 2 20(t) 15(w) 4(f) 2-3-4-8-8 16d21h Hidra base 0/150/ +6,000 2 25(t) 25(w) 6(f) 2-3-4-8-8-10-8 56d21h Dome base II 0/300/+10,000 3 20(t) 15(w) 2(f) 2-3-4-8-8-10-8 56d21h Exocity II 0/400/+13,000 3 15(t) 8(w) 2(f) 2-3-4-8-8-10-9 64d21h

-orbital base core Name Power/Personnel/Space C.A. Troops/Wepons/Forifications Research Time Vanguard station 0/100/ +4,000 1 10(t) 5(w) 2(f) 2-3-4 21h Delta station 0/300/ +8,000 3 10(w) 12(w) 2(f) 2-3-4-8 16d21h Echo station 0/150/ +4,000 2 10(t) 8(w) 2(f) 2-3-4-8-8 16d21h Astroid station 0/150/ +4,000 3 10(t) 8(w) 2(f) 2-3-4-8-8-10-9 56d21h Ring station 0/300/+10,000 2 10(t) 15(w) 2(f) 2-3-4-8-8-10-9 56d21h Octogon station 0/500/+15,000 3 20(t) 30(w) 5(f) 2-3-4-8-8-10-9 56d21h


Habitability

-Life support Name Power/Personnel/Space Research Time Life 001 0/ +140/ 25 2-5 1d3h Life 002 0/ +170/ 25 2-5-8 9d3h Life 003 0/ +200/ 25 2-5-8-8 17d3h Life 004 0/ +230/ 25 2-5-8-8-8 25d3h Life 004xL 0/ +960/100 2-5-8-8-8 25d3h Microhab 1 0/ +190/ 25 2-9-7 20d3h Microhab 2 0/ +220/ 25 2-9-7-8 28d3h Microhab 3 0/ +250/ 25 2-9-7-8-8 36d3h Microhab 4 0/ +280/ 25 2-9-7-8-8-8 44d3h Microhab 4xL 0/+1,960/100 2-9-7-8-8-8 44d3h T-hive A 0/ +490/ 50 2-9-9-7 36d3h T-hive B 0/ +550/ 50 2-9-9-7-8 44d3h T-hive C 0/ +610/ 50 2-9-9-7-8-8 52d3h T-hive D 0/ +670/ 50 2-9-9-7-8-8-8 60d3h T-hive A2 0/ +590/ 50 2-9-9-7-9-7 56d3h T-hive B2 0/ +650/ 50 2-9-9-7-8-9-7-8 72d3h T-hive C2 0/ +710/ 50 2-9-9-7-8-8-9-7-8-8 88d3h T-hive D2 0/ +770/ 50 2-9-9-7-8-8-8-9-7-8-8-8 104d3h T-hive D2xL 0/+3,260/200 2-9-9-7-8-8-8-9-7-8-8-8 104d3h

Power

-Solar power Name Radiation-Effeciency/Personnel/Space Research Time Helios I +1,000-0.25/30/50 Helios II +1,000-0.30/30/50 2-7 4d3g Helios III +1,000-0.35/30/50 2-7-9 20d3h Nova Class A +2,000-0.25/30/50 2-8-7 12d3h Nova class A2 +2,000-0.30/30/50 2-8-7-9 28d3h Nova class A3 +2,000-0.35/30/50 2-8-7-9-9 44d3h Nova Class B +3,000-0.25/30/50 2-8-10-7 44d3h Nova class B2 +3,000-0.30/30/50 2-8-10-7-9 60d3h Nova class B3 +3,000-0.35/30/50 2-8-10-7-9-9 76d3h

-Fission Name Power/Personnel/Space Research Time Thor I +250/20/ 25 2-4 15h Thor II +300/20/ 25 2-4-7 4d15h Thor III +350/20/ 25 2-4-7-8 12d15h Thor IIIxL +1,500/80/100 2-4-7-8 12d15h Loki I +300/20/ 25 2-8-4 8d15h Loki II +350/20/ 25 2-8-4-7 12d15h Loki III +400/20/ 25 2-8-4-7-8 20d15h Loki IIIxL +1,700/80/100 2-8-4-7-8 20d15h Odin I +350/20/ 25 2-8-8-5 17d3h Odin II +400/20/ 25 2-8-8-5-7 21d3h Odin III +450/20/ 25 2-8-8-5-7-8 21d3h Odin III xL +1,900/80/100 2-8-8-5-7-8 21d3h

-Fusion reactor Name Power/Personnel/Space Research Time Fusion-in mk1 +220/20/ 25 2-3-4 21h Fusion-in mk2 +300/20/ 25 2-2-3-5-7 5d21h Fusion-in mk3 +380/20/ 25 2-2-3-5-7-6-7 9d21h Fusion-in mk3 xL +1,600/80/100 2-2-3-5-7-6-7 9d21h Fusion-mag mk1 +250/20/ 25 2-8-4 8d15h Fusion-mag mk2 +350/20/ 25 2-8-4-5-7 13d15h Fusion-mag mk3 +450/20/ 25 2-8-4-5-7-6-7 19d15h Fusion-mag mk3 xL +1,900/80/100 2-8-4-5-7-6-7 19d15h Fusion-grav mk1 +400/20/ 25 2-9-4 16d15h Fusion-grav mk2 +500/20/ 25 2-9-4-5-7 21d15h Fusion-grav mk3 +600/20/ 25 2-9-5-5-7-6-7 27d15h Fusion-grav mk3 xL +2,500/80/100 2-9-5-5-7-6-7 27d15h

-Anti-matter rectors Name Power/Personnel/Space Research Time Lambda reactor I +600/20/ 25 8-9 24d Lambda reactor II +650/20/ 25 8-9-9 40d Lambda reactor III +700/20/ 25 8-9-9-9 56d Lambda reactor III xL +3,000/80/100 8-9-9-9 56d

Thrusters

-Ion Name Power/Personnel/Space Thrust Research Time Ion 1000 50/10/100 1,000 2-5 1d3h Ion 1500 75/10/125 1,250 2-6 2d3h Ion 2000 100/10/150 1,575 2-7 4d3h Ion 3000 150/10/200 2,200 2-8 8d3h Ion 1000B 50/10/100 1,100 2-5-7-5 6d3h Ion 1500B 75/10/125 1,375 2-6-7-6 8d3h Ion 2000B 100/10/150 1,725 2-7-7-7 12d3h Ion 3000B 150/10/200 2,400 2-8-7-8 20d3h Ion 5000B 200/10/300 3,750 2-8-7-8-9 36s3h

-Maneuvering Name Power/Personnel/Space Thrust Research Time 5K auxillary thrusters 50/10/25 5,000 2-5 1d3h 7k auxillary thrusters 65/10/25 6,000 2-5-8 9d3h 10k auxillary thrusters 90/10/25 7,000 2-5-8-8 17d3h

-Orion Name Power/Personnel/Space Thrust Research Time Orion 2000 90/10/100 1,100 2-8-8 16d3h Orion 3000 180/10/150 1,725 2-8-8 16d3h Orion 5000 270/10/200 2,400 2-8-8 16d3h Orion 2000A 90/10/100 1,200 2-8-8-9-8 40d3h Orion 3000A 180/10/150 1,825 2-8-8-9-8 40d3h Orion 5000A 270/10/200 2,600 2-8-8-9-8 40d3h Orion 7000A 360/10/300 4,050 2-8-8-9-8-8 48d3h

-Fusion Name Power/Personnel/Space Thrust Research Time Fusion 5000 120/10/100 1,200 2-8-8-10-8 48d3h Fusion 7000 240/10/150 1,875 2-8-8-10-8 48d3h Fusion 10000 360/10/200 2,000 2-8-8-10-8 48d3h Fusion 5000A 120/10/100 1,300 2-8-8-10-8-10-8 88d3h Fusion 7000A 240/10/150 2,050 2-8-8-10-8-10-8 88d3h Fusion 10000A 360/10/200 2,800 2-8-8-10-8-10-8 88d3h Fusion 15000A 480/10/300 4,350 2-8-8-10-8-10-8-8 96d3h

-Neutron Name Power/Personnel/Space Thrust Research Time Neutron 5000 150/10/100 1,350 2-8-10-10-9-8 93d3h Neutron 10000 300/10/150 2,100 2-8-10-10-9-8 93d3h Neutron 15000 450/10/200 2,900 2-8-10-10-9-8 93d3h Neutron 20000 600/10/300 4,700 2-8-10-10-9-8 93d3h

Warp Drives (physics)

-Basic Technology Name Power/Personnel/Space Range Mass Research Time Basic warp drive 40/20/50 8.0 1,000 2 3h

-explorer program Name Power/Personnel/Space Range Mass Research Time Explorer O 40/20/50 15.0 1,350 2-3 9h Explorer I 40/20/50 15.0 1,500 2-3-4 21h Explorer II 40/20/50 15.0 1,650 2-3-4-8 8d21h Explorer III 40/20/50 15.0 1,800 2-3-4-8-8 16d21h

-deadalus program Name Power/Personnel/Space Range Mass Research Time Deadalus L1 50/25/100 8.0 2,000 2-5-7 5d3h Deadalus L2 50/25/100 8.0 2,200 2-5-7-7 9d3h Deadalus L3 50/25/100 8.0 2,400 2-5-7-7-7 13d3h

-Icarus Program Name Power/Personnel/Space Range Mass Research Time Icarus Class I 160/40/150 10.0 3,100 2-8-6 10d3h Icarus Class 2 160/40/150 10.0 3,400 2-8-6-7 14d3h Icarus Class 3 160/40/150 10.0 3,700 2-8-6-7-8 22d3h Icarus Class 4 160/40/150 10.0 4,000 2-8-6-7-8-9 38d3h

-Hiperdementional Drives Name Power/Personnel/Space Range Mass Research Time Plank SX 100/50/200 8.0 4,200 2-8-10-9 56d3h Plank SX Grav 100/50/200 12.0 4,200 2-8-10-9 56d3h Plank SX2 100/50/200 8.0 4,600 2-8-10-9-9 72d3h Plank SX2 Grav 100/50/200 12.0 4,600 2-8-10-9-9 72d3h Plank SV 120/50/200 8.0 4,500 2-8-10-9-9-9 88d3h Plank SV Grav 120/50/200 12.0 4,500 2-8-10-9-9-9 88d3h Plank SV2 120/50/200 8.0 4,900 2-8-10-9-9-9-9 104d3h Plank SV2 Grav 120/50/200 12.0 4,900 2-8-10-9-9-9-9 104d3h