Economy

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The banking system of the universe consists of an interconnected network of supercomputers that manages a type of cryptocurrency called credit. All factions generate a number of currencies on a regular basis (create their own money) through their central bank. Its central bank also acts as a reserve of money.

The advantage of money is that it can be easily transferred between factions and economic agents, so it is what is used as a means of payment for the maintenance of units, trade and diplomacy.

One of the most fundamental aspects of the game is to control our economy by maintaining a balance between our income and our expenses. If our money reaches 0 and our expenses exceed our income, a situation of [bankruptcy] can occur.

Funds reserve

The maximum reserve of money depends on the central bank, but can be increased by building more cryptobanks. Cryptobank are very vulnerable data and process centers. A base that has one or more banks is a very greedy target, because some of the funds it stores can be stolen during looting.

Economic planning

There are income and expenses that are fixed and others that are punctual. Generally we will generate a good part of our income in a fixed form (taxes), and we will complement it with another type of income punctual.

Income

Central Bank

Our central bank issues criptomoneda on a regular basis. However, this income is fixed throughout the game, so at the beginning is an important part of our income, but as our faction develops, it is losing importance.

Taxes

Faction settlers pay taxes on a regular basis. The more colonies we have in our faction, the greater our flow.

Consumer goods

The consumer goods stored in our bases are slowly consumed by our population (settlers, personnel, troops, etc ...). A regular production and subsequent distribution between our bases, will be an important source of income.

Missions

Missions can be a very important contribution of money. Generally, the missions that offer the most money are the most risky, especially those of combat. In order to do them we need a good fleet. Many missions offer prestige as a reward, so we can swap influence for money later.

Trading

It can be traded with other players or with the Stellar Trading Network. Usually with the former we will trade with modules. To the stellar market we can sell the mineral resources that we have.

Looting

During a war or with the use of corsair fleets can be looted bases of other players or bases NPC. The rewards can be huge, but also the risk of facing other players militarily.

Influence

Each point of prestige gained will generate a point of influence. Influence can be exchanged for money.

Taxes

Taxes may be required in exchange for diplomatic agreements.

Expenses

Maintenance

All military units have a maintenance cost that is paid hourly. As we expand, this spending will increase more and more. It is important to ensure a sufficient flow of income before setting up bases and fleets without control.

Spying

Our spy networks have a fixed maintenance cost. In addition to maintenance, missions of [espionage] have a cost that is paid at the time of ordering the mission.

Trade

Purchases from players or the stellar market are a one-off type of expense.

Taxes

Like income, you can pay taxes.

Looting

You can lose money from the reservation through a loot at one of our bases.